Build Windows Client ----------------------------------------------------------------------------------- Running AutomationTool... Using bundled DotNet SDK version: 6.0.302 Building AutomationTool... Microsoft (R) Build Engine version 17.2.0+41abc5629 for .NET Copyright (C) Microsoft Corporation. All rights reserved. Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:12.03 Starting AutomationTool... Parsing command line: BuildCookRun -project=C:\TO5Build\TacticalOperations5\TO.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -nativizeAssets -allmaps -build -compile -pak -stage -archive -archivedirectory=C:\TO5Build\to5_ue5\TO5build\packages Initializing script modules... Building 21 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details) Restore... Build... Build projects time: 43.78 s Total script module initialization time: 48.58 s. Executing commands... Setting up ProjectParams for C:\TO5Build\TacticalOperations5\TO.uproject DEPRECATION: 'WhitelistDirectories', which is a config key in section [Staging], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'AllowedDirectories' instead. It is recommended you update your .ini files as soon as possible, and replace WhitelistDirectories with AllowedDirectories DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist ********** BUILD COMMAND STARTED ********** Running: C:\TO5Build\to5_ue5\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\TO5Build\to5_ue5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TOEditor Win64 Development -Project=C:\TO5Build\TacticalOperations5\TO.uproject C:\TO5Build\TacticalOperations5\TO.uproject -NoUBTMakefiles -Manifest=C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-TOEditor-Win64-Development.txt" Log file: C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-TOEditor-Win64-Development.txt Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\to5_ue5). Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\TacticalOperations5). C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos C:\TO5Build\TacticalOperations5\Plugins\JSONParser\JSONParser.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor JSONParser C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\MinimapPlugin.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor MinimapPlugin C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\ObjectPool.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor OBJPool C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\ObjectPool.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor OBJPoolDeveloper C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\OBJPoolDeveloper.Build.cs(6,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.' C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\OBJPool.Build.cs(8,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.' C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolEditor\OBJPoolEditor.Build.cs(7,3): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.' C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\Source\MinimapPlugin\MinimapPlugin.Build.cs(13,13): warning CS0618: 'ModuleRules.bEnforceIWYU' is obsolete: 'Deprecated in UE5.2 - Use IWYUSupport instead.' DEPRECATION: 'WhitelistDirectories', which is a config key in section [Staging], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'AllowedDirectories' instead. It is recommended you update your .ini files as soon as possible, and replace WhitelistDirectories with AllowedDirectories DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist Parsing headers for TOEditor Running Internal UnrealHeaderTool C:\TO5Build\TacticalOperations5\TO.uproject C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\TOEditor\Development\TOEditor.uhtmanifest -WarningsAsErrors Total of 566 written Reflection code generated for TOEditor in 35.4744789 seconds Writing manifest to C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml Building TOEditor... Using Visual Studio 2019 14.29.30152 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). Notice: Visual Studio 2019 will no longer be supported for the installed engine in UE 5.3. Compiling code for Microsoft platforms will require Visual Studio 2022 in UE 5.4 and beyond. [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;' in TOEditor.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] [Adaptive Build] Excluded from ClothPainter unity file: ClothingAssetExporter.cpp, ClothingAssetListCommands.cpp, ClothingPaintEditMode.cpp, ClothMeshAdapter.cpp, ClothPainter.cpp, ClothPainterCommands.cpp, ClothPaintingModule.cpp, ClothPaintSettingsCustomization.cpp, ClothPaintToolCommands.cpp, ClothPaintTools.cpp, SClothAssetSelector.cpp, SClothPaintTab.cpp, SClothPaintWidget.cpp, SCopyVertexColorSettingsPanel.cpp Determining max actions to execute in parallel (12 physical cores, 24 logical cores) Executing up to 12 processes, one per physical core Building 252 actions with 12 processes... [1/252] Compile [x64] LowEntryHashingBCryptLibrary.cpp [2/252] Compile [x64] LowEntryByteDataEntry.cpp [3/252] Compile [x64] LowEntryParsedHashcash.cpp [4/252] Compile [x64] LowEntryDouble.gen.cpp [5/252] Compile [x64] PCH.TO.cpp [6/252] Compile [x64] LowEntryLatentActionNone.cpp [7/252] Compile [x64] LowEntryLatentActionBoolean.gen.cpp [8/252] Compile [x64] Module.VaRest.cpp C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(444): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=uint8 ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(449): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=int32 ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(454): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=int64 ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(459): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=bool ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' [9/252] Compile [x64] ELowEntryImageFormat.gen.cpp [10/252] Compile [x64] LowEntryByteDataWriter.gen.cpp [11/252] Compile [x64] LowEntryLong.gen.cpp [12/252] Compile [x64] LowEntryByteArray.cpp [13/252] Compile [x64] LowEntryLatentActionInteger.cpp [14/252] Compile [x64] LowEntryLatentActionBoolean.cpp [15/252] Compile [x64] LowEntryLong.cpp [16/252] Compile [x64] LowEntryLatentActionFloat.gen.cpp [17/252] Compile [x64] ELowEntryHmacAlgorithm.gen.cpp [18/252] Compile [x64] ELowEntryExtendedStandardLibrary0to9.gen.cpp [19/252] Compile [x64] LowEntryBitDataReader.gen.cpp [20/252] Compile [x64] LowEntryLatentActionObject.cpp [21/252] Compile [x64] ELowEntryBatteryState.gen.cpp [22/252] Compile [x64] LowEntryExtendedStandardLibrary.cpp [23/252] Compile [x64] LowEntryByteDataReader.cpp [24/252] Compile [x64] LowEntryHashingHashcashLibrary.cpp [25/252] Compile [x64] LowEntryBitDataEntry.cpp [26/252] Compile [x64] LowEntryByteDataReader.gen.cpp [27/252] Compile [x64] LowEntryLatentActionString.gen.cpp [28/252] Compile [x64] LowEntryBitDataEntry.gen.cpp [29/252] Compile [x64] LowEntryBitDataWriter.cpp [30/252] Compile [x64] PCH.OBJPool.cpp [31/252] Compile [x64] LowEntryByteDataEntry.gen.cpp [32/252] Compile [x64] LowEntryLatentActionString.cpp [33/252] Compile [x64] LowEntryExecutionQueue.gen.cpp [34/252] Compile [x64] ELowEntrySplitScreenTypeThreePlayers.gen.cpp [35/252] Compile [x64] LowEntryByteDataWriter.cpp [36/252] Compile [x64] LowEntryExtendedStandardLibrary.init.gen.cpp [37/252] Compile [x64] LowEntryParsedHashcash.gen.cpp [38/252] Compile [x64] ELowEntryExtendedStandardLibraryTrueOrFalse.gen.cpp [39/252] Compile [x64] LowEntryLatentActionFloat.cpp [40/252] Compile [x64] LowEntryLatentActionNone.gen.cpp [41/252] Compile [x64] LowEntryHashingPearsonLibrary.cpp [42/252] Compile [x64] LowEntryByteArray.gen.cpp [43/252] Compile [x64] LowEntryDouble.cpp [44/252] Compile [x64] LowEntryExtendedStandardLibraryModule.cpp [45/252] Compile [x64] ELowEntryRGBFormat.gen.cpp [46/252] Compile [x64] FLowEntryRegexMatch.gen.cpp [47/252] Compile [x64] LowEntryHashingSha512Library.cpp [48/252] Compile [x64] SharedPCH.UnrealEd.ShadowErrors.InclOrderUnreal5_0.cpp [49/252] Compile [x64] SharedPCH.UnrealEd.NoShadow.InclOrderUnreal5_0.cpp [50/252] Compile [x64] ELowEntrySplitScreenType.gen.cpp [51/252] Compile [x64] FLowEntryRegexCaptureGroup.gen.cpp [52/252] Compile [x64] LowEntryHashingSha256Library.cpp [53/252] Compile [x64] ELowEntrySplitScreenTypeTwoPlayers.gen.cpp [54/252] Compile [x64] LowEntryLatentActionObject.gen.cpp [55/252] Compile [x64] LowEntryExecutionQueue.cpp [56/252] Compile [x64] LowEntryBitDataWriter.gen.cpp [57/252] Compile [x64] Module.VaRestEditor.cpp [58/252] Compile [x64] ELowEntryExtendedStandardLibrary1to10other.gen.cpp [59/252] Compile [x64] SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp [60/252] Compile [x64] LowEntryExtendedStandardLibraryEditorModule.cpp [61/252] Compile [x64] LowEntryLatentActionInteger.gen.cpp [62/252] Compile [x64] LowEntryExtendedStandardLibrary.gen.cpp [63/252] Compile [x64] K2Node_LowEntry_MakeContainer.gen.cpp [64/252] Compile [x64] K2Node_LowEntry_CreateByteDataWriterPure.gen.cpp [65/252] Compile [x64] K2Node_LowEntry_LocalVariable.gen.cpp [66/252] Compile [x64] K2Node_LowEntry_MakeCustomArray.gen.cpp [67/252] Compile [x64] K2Node_LowEntry_MakeContainer.cpp [68/252] Compile [x64] K2Node_LowEntry_MergeBytesPure.gen.cpp [69/252] Compile [x64] LowEntryExtendedStandardLibraryEditor.init.gen.cpp [70/252] Compile [x64] K2Node_LowEntry_LocalVariable.cpp [71/252] Compile [x64] LowEntryBitDataReader.cpp [72/252] Compile [x64] K2Node_LowEntry_MakeCustomArray.cpp [73/252] Compile [x64] K2Node_LowEntry_CreateBitDataWriter.gen.cpp [74/252] Compile [x64] K2Node_LowEntry_CreateByteDataWriter.gen.cpp [75/252] Compile [x64] K2Node_LowEntry_CreateByteDataWriterPure.cpp [76/252] Compile [x64] K2Node_LowEntry_PurePrint.gen.cpp [77/252] Compile [x64] Module.TO.13_of_13.cpp C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnt.h(611): warning C4005: 'TEXT': macro redefinition C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\HAL\Platform.h(1106): note: see previous definition of 'TEXT' [78/252] Compile [x64] K2Node_LowEntry_CreateBitDataWriterPure.gen.cpp [79/252] Compile [x64] Module.TO.1_of_13.cpp [80/252] Compile [x64] K2Node_LowEntry_MergeBytesPure.cpp [81/252] Compile [x64] K2Node_LowEntry_PurePrint.cpp [82/252] Compile [x64] K2Node_LowEntry_CreateByteDataWriter.cpp [83/252] Compile [x64] K2Node_LowEntry_CreateBitDataWriter.cpp [84/252] Compile [x64] K2Node_LowEntry_CreateBitDataWriterPure.cpp [85/252] Compile [x64] Module.TO.9_of_13.cpp [86/252] Link [x64] UnrealEditor-VaRest.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRest\UnrealEditor-VaRest.lib and object C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRest\UnrealEditor-VaRest.exp [87/252] Compile [x64] PCH.OBJPoolEditor.cpp [88/252] Link [x64] UnrealEditor-VaRest.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRest\UnrealEditor-VaRest.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRest\UnrealEditor-VaRest.suppressed.exp [89/252] Compile [x64] Module.TO.8_of_13.cpp [90/252] Compile [x64] Module.OBJPool.cpp C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(76): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(91): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(127): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(129): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(135): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(136): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(151): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(157): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(163): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(169): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(177): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(245): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(260): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(295): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(297): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(303): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(304): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(319): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(325): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(331): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(337): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(345): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(413): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(428): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(463): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(465): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(471): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(472): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(487): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(493): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(499): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(505): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(513): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(589): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(606): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(615): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(624): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(633): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(644): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(656): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(715): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(717): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(723): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(724): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledActor.cpp(75): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledCharacter.cpp(52): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledProjectile.cpp(105): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledProjectile.cpp(107): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [91/252] Compile [x64] Module.StreamlineRHI.cpp [92/252] Compile [x64] Module.OBJPoolDeveloper.cpp C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromPool.cpp(103): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromPool.cpp(215): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromPool.cpp(313): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromPool.cpp(323): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromSharedPool.cpp(100): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromSharedPool.cpp(211): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromSharedPool.cpp(309): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnActorFromSharedPool.cpp(319): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnCharacterFromPool.cpp(100): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnCharacterFromPool.cpp(309): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnCharacterFromPool.cpp(319): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnPawnFromPool.cpp(100): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnPawnFromPool.cpp(309): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPoolDeveloper\Private\K2Node_SpawnPawnFromPool.cpp(319): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [93/252] Compile [x64] DolbyGameKitUnrealEditorModule.cpp [94/252] Compile [x64] Module.FSR2TemporalUpscalingEditor.cpp [95/252] Compile [x64] Module.TO.5_of_13.cpp [96/252] Compile [x64] DolbyGameKitSpatialization.cpp [97/252] Compile [x64] Module.TO.3_of_13.cpp [98/252] Compile [x64] DolbyGameKitSettings.gen.cpp [99/252] Compile [x64] DolbyAtmosExternalEndpoints.cpp [100/252] Compile [x64] DolbyGameKitSettings.cpp [101/252] Compile [x64] Module.TO.7_of_13.cpp [102/252] Compile [x64] DolbyAtmosEndpointSettings.gen.cpp [103/252] Compile [x64] DolbyGameKitSpatializationSourceSettings.gen.cpp [104/252] Compile [x64] DolbyAtmos.init.gen.cpp [105/252] Compile [x64] DolbyGameKitUnrealModule.cpp [106/252] Link [x64] UnrealEditor-VaRestEditor.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRestEditor\UnrealEditor-VaRestEditor.lib and object C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRestEditor\UnrealEditor-VaRestEditor.exp [107/252] Compile [x64] DolbyGameKitSpatializationSourceSettings.cpp [108/252] Compile [x64] Module.TO.2_of_13.cpp [109/252] Compile [x64] DolbyGameKitSoundfieldSettings.gen.cpp [110/252] Compile [x64] NGXRHI.cpp [111/252] Compile [x64] Module.TO.6_of_13.cpp [112/252] Compile [x64] DolbyGameKitSoundfield.cpp [113/252] Compile [x64] Module.FFXFSR2Api.cpp [114/252] Compile [x64] Module.UWorks.cpp [115/252] Compile [x64] DolbyGameKitSubmixBufferListener.cpp [116/252] Compile [x64] Module.UWorksCore.12_of_15.cpp [117/252] Compile [x64] Module.UWorksCore.4_of_15.cpp [118/252] Compile [x64] Module.UWorksCore.1_of_15.cpp [119/252] Compile [x64] Module.UWorksCore.10_of_15.cpp [120/252] Compile [x64] Module.UWorksCore.7_of_15.cpp [121/252] Compile [x64] Module.UWorksCore.2_of_15.cpp [122/252] Compile [x64] Module.UWorksCore.9_of_15.cpp [123/252] Compile [x64] Module.UWorksCore.6_of_15.cpp [124/252] Compile [x64] Module.UWorksCore.5_of_15.cpp [125/252] Compile [x64] Module.UWorksCore.8_of_15.cpp [126/252] Compile [x64] Module.UWorksCore.3_of_15.cpp [127/252] Compile [x64] Module.UWorksCore.15_of_15.cpp C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreScreenshots.cpp(59): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(157): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(159): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(160): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(595): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(597): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(598): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [128/252] Compile [x64] Module.UWorksCore.13_of_15.cpp [129/252] Compile [x64] Module.DLSS.cpp [130/252] Compile [x64] Module.UWorksCore.11_of_15.cpp [131/252] Compile [x64] Module.UWorksCore.14_of_15.cpp C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(408): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(410): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(411): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(438): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(440): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(441): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(468): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(470): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(471): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(900): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(902): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(903): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [132/252] Compile [x64] NISShaders.cpp [133/252] Compile [x64] Module.TO.4_of_13.cpp [134/252] Compile [x64] Module.DLSSBlueprint.cpp [135/252] Compile [x64] Module.FSR2TemporalUpscaling.cpp [136/252] Compile [x64] FSR2TemporalUpscalingVulkan.cpp [137/252] Compile [x64] Module.StreamlineShaders.cpp [138/252] Compile [x64] Module.UWorksUtilities.cpp [139/252] Compile [x64] NGXVulkanRHIPreInit.cpp [140/252] Compile [x64] Module.InstanceTool.cpp [141/252] Compile [x64] Module.DLSSUtility.cpp [142/252] Compile [x64] Module.FFXFSR2Vulkan.cpp [143/252] Compile [x64] Module.StreamlineBlueprint.cpp [144/252] Compile [x64] Module.FFXFSR2D3D12.cpp [145/252] Compile [x64] NGXVulkanRHI.cpp [146/252] Compile [x64] FSR2.cpp [147/252] Compile [x64] DLSSEditor.cpp [148/252] Compile [x64] FSR2TemporalUpscalingD3D12.cpp [149/252] Compile [x64] NGXD3D12RHI.cpp [150/252] Compile [x64] Module.FSR2Mov.cpp [151/252] Compile [x64] Module.EasyColorPicker.cpp [152/252] Compile [x64] Module.JSONParser.cpp [153/252] Link [x64] UnrealEditor-LowEntryExtendedStandardLibrary.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibrary\UnrealEditor-LowEntryExtendedStandardLibrary.lib and object C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibrary\UnrealEditor-LowEntryExtendedStandardLibrary.exp [154/252] Compile [x64] StreamlineD3D12RHI.cpp [155/252] Compile [x64] Module.NISCore.cpp [156/252] Link [x64] UnrealEditor-LowEntryExtendedStandardLibraryEditor.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibraryEditor\UnrealEditor-LowEntryExtendedStandardLibraryEditor.lib and object C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibraryEditor\UnrealEditor-LowEntryExtendedStandardLibraryEditor.exp [157/252] Link [x64] UnrealEditor-LowEntryExtendedStandardLibrary.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibrary\UnrealEditor-LowEntryExtendedStandardLibrary.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibrary\UnrealEditor-LowEntryExtendedStandardLibrary.suppressed.exp [158/252] Link [x64] UnrealEditor-OBJPool.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPool\UnrealEditor-OBJPool.lib and object C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPool\UnrealEditor-OBJPool.exp [159/252] Compile [x64] Module.StreamlineCore.cpp [160/252] Link [x64] UnrealEditor-StreamlineRHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineRHI\UnrealEditor-StreamlineRHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineRHI\UnrealEditor-StreamlineRHI.exp [161/252] Link [x64] UnrealEditor-VaRestEditor.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRestEditor\UnrealEditor-VaRestEditor.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\VaRestEditor\UnrealEditor-VaRestEditor.suppressed.exp [162/252] Link [x64] UnrealEditor-OBJPoolDeveloper.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolDeveloper\UnrealEditor-OBJPoolDeveloper.lib and object C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolDeveloper\UnrealEditor-OBJPoolDeveloper.exp [163/252] Link [x64] UnrealEditor-DolbyAtmosEditor.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmosEditor\UnrealEditor-DolbyAtmosEditor.lib and object C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmosEditor\UnrealEditor-DolbyAtmosEditor.exp [164/252] Link [x64] UnrealEditor-FSR2TemporalUpscalingEditor.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingEditor\UnrealEditor-FSR2TemporalUpscalingEditor.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingEditor\UnrealEditor-FSR2TemporalUpscalingEditor.exp [165/252] Link [x64] UnrealEditor-OBJPool.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPool\UnrealEditor-OBJPool.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPool\UnrealEditor-OBJPool.suppressed.exp [166/252] Link [x64] UnrealEditor-NGXRHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.exp [167/252] Compile [x64] NGXD3D11RHI.cpp [168/252] Link [x64] UnrealEditor-FFXFSR2Api.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Api\UnrealEditor-FFXFSR2Api.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Api\UnrealEditor-FFXFSR2Api.exp [169/252] Link [x64] UnrealEditor-UWorks.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorks\UnrealEditor-UWorks.lib and object C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorks\UnrealEditor-UWorks.exp [170/252] Compile [x64] Module.NISBlueprint.cpp [171/252] Link [x64] UnrealEditor-StreamlineRHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineRHI\UnrealEditor-StreamlineRHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineRHI\UnrealEditor-StreamlineRHI.suppressed.exp [172/252] Link [x64] UnrealEditor-DolbyAtmos.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmos\UnrealEditor-DolbyAtmos.lib and object C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmos\UnrealEditor-DolbyAtmos.exp [173/252] Link [x64] UnrealEditor-DLSS.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.exp [174/252] Compile [x64] StreamlineD3D11RHI.cpp [175/252] Link [x64] UnrealEditor-NISShaders.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISShaders\UnrealEditor-NISShaders.lib and object C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISShaders\UnrealEditor-NISShaders.exp [176/252] Link [x64] UnrealEditor-UWorksCore.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksCore\UnrealEditor-UWorksCore.lib and object C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksCore\UnrealEditor-UWorksCore.exp [177/252] Link [x64] UnrealEditor-DLSSBlueprint.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.exp [178/252] Compile [x64] Module.DLSSMPS.cpp [179/252] Link [x64] UnrealEditor-FSR2TemporalUpscaling.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscaling\UnrealEditor-FSR2TemporalUpscaling.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscaling\UnrealEditor-FSR2TemporalUpscaling.exp [180/252] Link [x64] UnrealEditor-FSR2TemporalUpscalingVulkan.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingVulkan\UnrealEditor-FSR2TemporalUpscalingVulkan.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingVulkan\UnrealEditor-FSR2TemporalUpscalingVulkan.exp [181/252] Link [x64] UnrealEditor-StreamlineShaders.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineShaders\UnrealEditor-StreamlineShaders.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineShaders\UnrealEditor-StreamlineShaders.exp [182/252] Compile [x64] Module.OBJPoolEditor.cpp [183/252] Link [x64] UnrealEditor-FFXFSR2Api.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Api\UnrealEditor-FFXFSR2Api.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Api\UnrealEditor-FFXFSR2Api.suppressed.exp [184/252] Link [x64] UnrealEditor-NGXRHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.suppressed.exp [185/252] Link [x64] UnrealEditor-UWorksUtilities.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksUtilities\UnrealEditor-UWorksUtilities.lib and object C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksUtilities\UnrealEditor-UWorksUtilities.exp [186/252] Link [x64] UnrealEditor-NGXVulkanRHIPreInit.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.exp [187/252] Link [x64] UnrealEditor-UWorks.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorks\UnrealEditor-UWorks.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorks\UnrealEditor-UWorks.suppressed.exp [188/252] Link [x64] UnrealEditor-InstanceTool.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\InstanceTool\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstanceTool\UnrealEditor-InstanceTool.lib and object C:\TO5Build\TacticalOperations5\Plugins\InstanceTool\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstanceTool\UnrealEditor-InstanceTool.exp [189/252] Link [x64] UnrealEditor-DLSSUtility.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.exp [190/252] Link [x64] UnrealEditor-FFXFSR2Vulkan.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Vulkan\UnrealEditor-FFXFSR2Vulkan.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Vulkan\UnrealEditor-FFXFSR2Vulkan.exp [191/252] Link [x64] UnrealEditor-StreamlineBlueprint.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineBlueprint\UnrealEditor-StreamlineBlueprint.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineBlueprint\UnrealEditor-StreamlineBlueprint.exp [192/252] Link [x64] UnrealEditor-FFXFSR2D3D12.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2D3D12\UnrealEditor-FFXFSR2D3D12.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2D3D12\UnrealEditor-FFXFSR2D3D12.exp [193/252] Link [x64] UnrealEditor-DolbyAtmos.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmos\UnrealEditor-DolbyAtmos.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmos\UnrealEditor-DolbyAtmos.suppressed.exp [194/252] Link [x64] UnrealEditor-NGXVulkanRHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.exp [195/252] Link [x64] UnrealEditor-FSR2.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2\UnrealEditor-FSR2.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2\UnrealEditor-FSR2.exp [196/252] Link [x64] UnrealEditor-DLSSEditor.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.exp [197/252] Link [x64] UnrealEditor-FSR2TemporalUpscalingD3D12.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingD3D12\UnrealEditor-FSR2TemporalUpscalingD3D12.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingD3D12\UnrealEditor-FSR2TemporalUpscalingD3D12.exp [198/252] Link [x64] UnrealEditor-NGXD3D12RHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.exp [199/252] Link [x64] UnrealEditor-FSR2MovieRenderPipeline.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2MovieRenderPipeline\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2Mov\UnrealEditor-FSR2MovieRenderPipeline.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2MovieRenderPipeline\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2Mov\UnrealEditor-FSR2MovieRenderPipeline.exp [200/252] Link [x64] UnrealEditor-NISShaders.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISShaders\UnrealEditor-NISShaders.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISShaders\UnrealEditor-NISShaders.suppressed.exp [201/252] Link [x64] UnrealEditor-EasyColorPicker.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\EasyColorPicker\Intermediate\Build\Win64\x64\UnrealEditor\Development\EasyColorPicker\UnrealEditor-EasyColorPicker.lib and object C:\TO5Build\TacticalOperations5\Plugins\EasyColorPicker\Intermediate\Build\Win64\x64\UnrealEditor\Development\EasyColorPicker\UnrealEditor-EasyColorPicker.exp [202/252] Link [x64] UnrealEditor-FSR2TemporalUpscalingVulkan.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingVulkan\UnrealEditor-FSR2TemporalUpscalingVulkan.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingVulkan\UnrealEditor-FSR2TemporalUpscalingVulkan.suppressed.exp [203/252] Link [x64] UnrealEditor-JSONParser.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\JSONParser\Intermediate\Build\Win64\x64\UnrealEditor\Development\JSONParser\UnrealEditor-JSONParser.lib and object C:\TO5Build\TacticalOperations5\Plugins\JSONParser\Intermediate\Build\Win64\x64\UnrealEditor\Development\JSONParser\UnrealEditor-JSONParser.exp [204/252] Link [x64] UnrealEditor-StreamlineShaders.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineShaders\UnrealEditor-StreamlineShaders.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineShaders\UnrealEditor-StreamlineShaders.suppressed.exp [205/252] Link [x64] UnrealEditor-NGXVulkanRHIPreInit.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.suppressed.exp [206/252] Link [x64] UnrealEditor-StreamlineD3D12RHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D12RHI\UnrealEditor-StreamlineD3D12RHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D12RHI\UnrealEditor-StreamlineD3D12RHI.exp [207/252] Link [x64] UnrealEditor-InstanceTool.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\InstanceTool\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstanceTool\UnrealEditor-InstanceTool.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\InstanceTool\Intermediate\Build\Win64\x64\UnrealEditor\Development\InstanceTool\UnrealEditor-InstanceTool.suppressed.exp [208/252] Link [x64] UnrealEditor-NISCore.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISCore\UnrealEditor-NISCore.lib and object C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISCore\UnrealEditor-NISCore.exp [209/252] Link [x64] UnrealEditor-StreamlineCore.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineCore\UnrealEditor-StreamlineCore.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineCore\UnrealEditor-StreamlineCore.exp [210/252] Link [x64] UnrealEditor-DLSSUtility.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.suppressed.exp [211/252] Link [x64] UnrealEditor-LowEntryExtendedStandardLibraryEditor.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibraryEditor\UnrealEditor-LowEntryExtendedStandardLibraryEditor.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\LowEntryExtStdLib\Intermediate\Build\Win64\x64\UnrealEditor\Development\LowEntryExtendedStandardLibraryEditor\UnrealEditor-LowEntryExtendedStandardLibraryEditor.suppressed.exp [212/252] Link [x64] UnrealEditor-FSR2TemporalUpscalingD3D12.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingD3D12\UnrealEditor-FSR2TemporalUpscalingD3D12.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingD3D12\UnrealEditor-FSR2TemporalUpscalingD3D12.suppressed.exp [213/252] Link [x64] UnrealEditor-NGXD3D11RHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.exp [214/252] Link [x64] UnrealEditor-EasyColorPicker.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\EasyColorPicker\Intermediate\Build\Win64\x64\UnrealEditor\Development\EasyColorPicker\UnrealEditor-EasyColorPicker.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\EasyColorPicker\Intermediate\Build\Win64\x64\UnrealEditor\Development\EasyColorPicker\UnrealEditor-EasyColorPicker.suppressed.exp [215/252] Link [x64] UnrealEditor-JSONParser.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\JSONParser\Intermediate\Build\Win64\x64\UnrealEditor\Development\JSONParser\UnrealEditor-JSONParser.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\JSONParser\Intermediate\Build\Win64\x64\UnrealEditor\Development\JSONParser\UnrealEditor-JSONParser.suppressed.exp [216/252] Compile [x64] Module.TO.10_of_13.cpp [217/252] Link [x64] UnrealEditor-NISBlueprint.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISBlueprint\UnrealEditor-NISBlueprint.lib and object C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISBlueprint\UnrealEditor-NISBlueprint.exp [218/252] Link [x64] UnrealEditor-OBJPoolDeveloper.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolDeveloper\UnrealEditor-OBJPoolDeveloper.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolDeveloper\UnrealEditor-OBJPoolDeveloper.suppressed.exp [219/252] Link [x64] UnrealEditor-NGXD3D12RHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.suppressed.exp [220/252] Link [x64] UnrealEditor-StreamlineD3D12RHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D12RHI\UnrealEditor-StreamlineD3D12RHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D12RHI\UnrealEditor-StreamlineD3D12RHI.suppressed.exp [221/252] Link [x64] UnrealEditor-NGXVulkanRHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.suppressed.exp [222/252] Link [x64] UnrealEditor-StreamlineD3D11RHI.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D11RHI\UnrealEditor-StreamlineD3D11RHI.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D11RHI\UnrealEditor-StreamlineD3D11RHI.exp [223/252] Link [x64] UnrealEditor-NGXD3D11RHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.suppressed.exp [224/252] Link [x64] UnrealEditor-FFXFSR2D3D12.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2D3D12\UnrealEditor-FFXFSR2D3D12.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2D3D12\UnrealEditor-FFXFSR2D3D12.suppressed.exp [225/252] Link [x64] UnrealEditor-FFXFSR2Vulkan.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Vulkan\UnrealEditor-FFXFSR2Vulkan.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FFXFSR2Vulkan\UnrealEditor-FFXFSR2Vulkan.suppressed.exp [226/252] Link [x64] UnrealEditor-DolbyAtmosEditor.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmosEditor\UnrealEditor-DolbyAtmosEditor.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\Intermediate\Build\Win64\x64\UnrealEditor\Development\DolbyAtmosEditor\UnrealEditor-DolbyAtmosEditor.suppressed.exp [227/252] Link [x64] UnrealEditor-UWorksCore.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksCore\UnrealEditor-UWorksCore.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksCore\UnrealEditor-UWorksCore.suppressed.exp [228/252] Link [x64] UnrealEditor-DLSSMoviePipelineSupport.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSSMoviePipelineSupport\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSMPS\UnrealEditor-DLSSMoviePipelineSupport.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSSMoviePipelineSupport\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSMPS\UnrealEditor-DLSSMoviePipelineSupport.exp [229/252] Link [x64] UnrealEditor-DLSSBlueprint.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.suppressed.exp [230/252] Link [x64] UnrealEditor-StreamlineD3D11RHI.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D11RHI\UnrealEditor-StreamlineD3D11RHI.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineD3D11RHI\UnrealEditor-StreamlineD3D11RHI.suppressed.exp [231/252] Link [x64] UnrealEditor-DLSSEditor.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.suppressed.exp [232/252] Link [x64] UnrealEditor-NISBlueprint.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISBlueprint\UnrealEditor-NISBlueprint.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISBlueprint\UnrealEditor-NISBlueprint.suppressed.exp [233/252] Link [x64] UnrealEditor-OBJPoolEditor.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolEditor\UnrealEditor-OBJPoolEditor.lib and object C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolEditor\UnrealEditor-OBJPoolEditor.exp [234/252] Link [x64] UnrealEditor-NISCore.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISCore\UnrealEditor-NISCore.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\NIS\Intermediate\Build\Win64\x64\UnrealEditor\Development\NISCore\UnrealEditor-NISCore.suppressed.exp [235/252] Link [x64] UnrealEditor-UWorksUtilities.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksUtilities\UnrealEditor-UWorksUtilities.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\UWorks\Intermediate\Build\Win64\x64\UnrealEditor\Development\UWorksUtilities\UnrealEditor-UWorksUtilities.suppressed.exp [236/252] Link [x64] UnrealEditor-DLSSMoviePipelineSupport.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSSMoviePipelineSupport\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSMPS\UnrealEditor-DLSSMoviePipelineSupport.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSSMoviePipelineSupport\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSSMPS\UnrealEditor-DLSSMoviePipelineSupport.suppressed.exp [237/252] Link [x64] UnrealEditor-FSR2TemporalUpscalingEditor.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingEditor\UnrealEditor-FSR2TemporalUpscalingEditor.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscalingEditor\UnrealEditor-FSR2TemporalUpscalingEditor.suppressed.exp [238/252] Link [x64] UnrealEditor-OBJPoolEditor.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolEditor\UnrealEditor-OBJPoolEditor.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OBJPoolEditor\UnrealEditor-OBJPoolEditor.suppressed.exp [239/252] Link [x64] UnrealEditor-FSR2MovieRenderPipeline.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2MovieRenderPipeline\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2Mov\UnrealEditor-FSR2MovieRenderPipeline.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2MovieRenderPipeline\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2Mov\UnrealEditor-FSR2MovieRenderPipeline.suppressed.exp [240/252] Link [x64] UnrealEditor-FSR2.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2\UnrealEditor-FSR2.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2\UnrealEditor-FSR2.suppressed.exp [241/252] Link [x64] UnrealEditor-StreamlineCore.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineCore\UnrealEditor-StreamlineCore.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineCore\UnrealEditor-StreamlineCore.suppressed.exp [242/252] Link [x64] UnrealEditor-DLSS.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\DLSS\Intermediate\Build\Win64\x64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.suppressed.exp [243/252] Link [x64] UnrealEditor-StreamlineBlueprint.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineBlueprint\UnrealEditor-StreamlineBlueprint.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\Streamline\Intermediate\Build\Win64\x64\UnrealEditor\Development\StreamlineBlueprint\UnrealEditor-StreamlineBlueprint.suppressed.exp [244/252] Link [x64] UnrealEditor-FSR2TemporalUpscaling.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscaling\UnrealEditor-FSR2TemporalUpscaling.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\FSR2\Intermediate\Build\Win64\x64\UnrealEditor\Development\FSR2TemporalUpscaling\UnrealEditor-FSR2TemporalUpscaling.suppressed.exp [245/252] Compile [x64] Module.MinimapPlugin.cpp [246/252] Link [x64] UnrealEditor-MinimapPlugin.lib Creating library C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\MinimapPlugin\UnrealEditor-MinimapPlugin.lib and object C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\MinimapPlugin\UnrealEditor-MinimapPlugin.exp [247/252] Link [x64] UnrealEditor-MinimapPlugin.dll Creating library C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\MinimapPlugin\UnrealEditor-MinimapPlugin.suppressed.lib and object C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\MinimapPlugin\UnrealEditor-MinimapPlugin.suppressed.exp [248/252] Compile [x64] Module.TO.11_of_13.cpp C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacter.cpp(994): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacter.cpp(2587): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacter.cpp(3515): warning C4996: 'APlayerState::GetPing': Use GetPingInMilliseconds() or GetCompressedPing() instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacterAnimInstance.cpp(25): warning C4996: 'UAnimInstance::CalculateDirection': Please use UKismetAnimationLibrary::CalculateDirection instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOCTF\TOCTFFlag.cpp(29): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOCTF\TOCTFFlag.cpp(95): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOGame.cpp(1132): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOGameState.cpp(206): warning C4996: 'AGameStateBase::ReplicatedWorldTimeSeconds': ReplicatedWorldTimeSeconds is deprecated. Use ReplicatedWorldTimeSecondsDouble. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\TOBlueprintFunctionLibrary.h(120): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [249/252] Compile [x64] Module.TO.12_of_13.cpp C:\TO5Build\TacticalOperations5\Source\TO\Player\TOPlayerState.cpp(292): warning C4996: 'USkinnedMeshComponent::SkeletalMesh': Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnt.h(611): warning C4005: 'TEXT': macro redefinition C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\HAL\Platform.h(1106): note: see previous definition of 'TEXT' C:\TO5Build\TacticalOperations5\Source\TO\TOBlueprintFunctionLibrary.h(120): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\TOBlueprintFunctionLibrary.h(120): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [250/252] Link [x64] UnrealEditor-TO.lib Creating library C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\x64\UnrealEditor\Development\TO\UnrealEditor-TO.lib and object C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\x64\UnrealEditor\Development\TO\UnrealEditor-TO.exp [251/252] Link [x64] UnrealEditor-TO.dll Creating library C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\x64\UnrealEditor\Development\TO\UnrealEditor-TO.suppressed.lib and object C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\x64\UnrealEditor\Development\TO\UnrealEditor-TO.suppressed.exp [252/252] WriteMetadata TOEditor.target Total time in Parallel executor: 116.40 seconds Total execution time: 213.90 seconds Took 214.504861s to run dotnet.exe, ExitCode=0 Running: C:\TO5Build\to5_ue5\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\TO5Build\to5_ue5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ShaderCompileWorker Win64 Development -NoUBTMakefiles -Manifest=C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-ShaderCompileWorker-Win64-Development.txt" Log file: C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-ShaderCompileWorker-Win64-Development.txt Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\to5_ue5). Waiting for 'git status' command to complete Writing manifest to C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml Target is up to date Total execution time: 8.31 seconds Took 8.4745715s to run dotnet.exe, ExitCode=0 Running: C:\TO5Build\to5_ue5\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\TO5Build\to5_ue5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealPak Win64 Development -Project=C:\TO5Build\TacticalOperations5\TO.uproject C:\TO5Build\TacticalOperations5\TO.uproject -NoUBTMakefiles -Manifest=C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt" Log file: C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\to5_ue5). Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\TacticalOperations5). C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos C:\TO5Build\TacticalOperations5\Plugins\JSONParser\JSONParser.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor JSONParser C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\MinimapPlugin.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor MinimapPlugin C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\ObjectPool.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor OBJPool C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\ObjectPool.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor OBJPoolDeveloper DEPRECATION: 'WhitelistDirectories', which is a config key in section [Staging], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'AllowedDirectories' instead. It is recommended you update your .ini files as soon as possible, and replace WhitelistDirectories with AllowedDirectories DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist Parsing headers for UnrealPak Running Internal UnrealHeaderTool C:\TO5Build\TacticalOperations5\TO.uproject C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.uhtmanifest -WarningsAsErrors Total of 153 written Reflection code generated for UnrealPak in 0.8860092 seconds Waiting for 'git status' command to complete Writing manifest to C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml Building UnrealPak... Using Visual Studio 2019 14.29.30152 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). Notice: Visual Studio 2019 will no longer be supported for the installed engine in UE 5.3. Compiling code for Microsoft platforms will require Visual Studio 2022 in UE 5.4 and beyond. Determining max actions to execute in parallel (12 physical cores, 24 logical cores) Executing up to 12 processes, one per physical core Building 169 actions with 12 processes... [1/169] Resource Default.rc2 [2/169] Compile [x64] MiMalloc.c [3/169] Compile [x64] BuildSettings.cpp [4/169] Compile [x64] Module.TraceLog.cpp [5/169] Link [x64] UnrealPak-BuildSettings.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.exp [6/169] Link [x64] UnrealPak-BuildSettings.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.suppressed.exp [7/169] Link [x64] UnrealPak-TraceLog.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.exp [8/169] Link [x64] UnrealPak-TraceLog.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.suppressed.exp [9/169] Compile [x64] SharedPCH.Core.ShadowErrors.TypeCastWarnings.cpp [10/169] Compile [x64] SharedPCH.Core.ShadowErrors.cpp [11/169] Compile [x64] SharedPCH.Core.ShadowErrors.TypeCastErrors.cpp [12/169] Compile [x64] SharedPCH.Core.Exceptions.ShadowErrors.cpp [13/169] Compile [x64] RSA.cpp [14/169] Compile [x64] Module.CookOnTheFly.cpp [15/169] Compile [x64] Module.ColorManagement.cpp [16/169] Compile [x64] PCH.Core.cpp [17/169] Compile [x64] PlatformCryptoTypes.cpp [18/169] Compile [x64] SharedPCH.CoreUObject.ShadowErrors.TypeCastWarnings.cpp [19/169] Compile [x64] SharedPCH.CoreUObject.ShadowErrors.cpp [20/169] Compile [x64] SharedPCH.CoreUObject.ShadowErrors.TypeCastErrors.cpp [21/169] Compile [x64] Module.PlatformCryptoOpenSSL.cpp [22/169] Compile [x64] IPlatformFileSandboxWrapper.cpp [23/169] Compile [x64] PlatformCrypto.cpp [24/169] Compile [x64] Module.Networking.cpp [25/169] Compile [x64] PCH.CoreUObject.cpp [26/169] Compile [x64] UnrealPak.cpp [27/169] Compile [x64] Module.PakFileUtilities.cpp [28/169] Compile [x64] Module.Sockets.cpp [29/169] Compile [x64] SharedPCH.Slate.ShadowErrors.cpp [30/169] Compile [x64] Module.SSL.cpp [31/169] Compile [x64] Module.ApplicationCore.cpp [32/169] Compile [x64] Module.Projects.cpp [33/169] Compile [x64] Module.Zen.cpp [34/169] Compile [x64] Module.Json.cpp [35/169] Compile [x64] NetCommonModule.cpp [36/169] Link [x64] UnrealPak-RSA.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RSA\UnrealPak-RSA.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RSA\UnrealPak-RSA.exp [37/169] Link [x64] UnrealPak-CookOnTheFly.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CookOnTheFly\UnrealPak-CookOnTheFly.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CookOnTheFly\UnrealPak-CookOnTheFly.exp [38/169] Link [x64] UnrealPak-ColorManagement.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ColorManagement\UnrealPak-ColorManagement.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ColorManagement\UnrealPak-ColorManagement.exp [39/169] Compile [x64] Module.RHI.cpp [40/169] Compile [x64] Module.RenderCore.3_of_4.cpp [41/169] Compile [x64] Module.RenderCore.4_of_4.cpp [42/169] Compile [x64] Module.DesktopPlatform.cpp [43/169] Compile [x64] Module.RenderCore.1_of_4.cpp [44/169] Compile [x64] Module.RenderCore.2_of_4.cpp [45/169] Compile [x64] Module.DerivedDataCache.2_of_2.cpp [46/169] Compile [x64] Module.Core.4_of_16.cpp [47/169] Compile [x64] Module.Core.5_of_16.cpp [48/169] Compile [x64] Module.Core.8_of_16.cpp [49/169] Compile [x64] Module.Core.10_of_16.cpp [50/169] Compile [x64] Module.Core.16_of_16.cpp [51/169] Compile [x64] Module.Core.11_of_16.cpp [52/169] Compile [x64] Module.Core.14_of_16.cpp [53/169] Compile [x64] Module.DerivedDataCache.1_of_2.cpp [54/169] Link [x64] UnrealPak-PlatformCryptoTypes.lib Creating library ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.lib and object ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.exp [55/169] Compile [x64] Module.Core.7_of_16.cpp [56/169] Compile [x64] Module.ImageWrapper.cpp [57/169] Compile [x64] Module.Core.2_of_16.cpp [58/169] Compile [x64] Module.Core.3_of_16.cpp [59/169] Compile [x64] Module.Core.1_of_16.cpp [60/169] Compile [x64] Module.Core.15_of_16.cpp [61/169] Compile [x64] Module.PakFile.cpp [62/169] Compile [x64] Module.Core.6_of_16.cpp [63/169] Compile [x64] Module.Core.9_of_16.cpp [64/169] Compile [x64] Module.SlateCore.1_of_4.cpp [65/169] Compile [x64] Module.DeveloperSettings.cpp [66/169] Compile [x64] Module.Core.12_of_16.cpp [67/169] Compile [x64] Module.SlateCore.2_of_4.cpp [68/169] Compile [x64] Module.SlateCore.4_of_4.cpp [69/169] Compile [x64] Module.Core.13_of_16.cpp [70/169] Compile [x64] Module.DeveloperToolSettings.cpp [71/169] Compile [x64] Module.ImageCore.cpp [72/169] Compile [x64] Module.InputCore.cpp [73/169] Link [x64] UnrealPak-PlatformCryptoOpenSSL.lib Creating library ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.lib and object ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.exp [74/169] Link [x64] UnrealPak-SandboxFile.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SandboxFile\UnrealPak-SandboxFile.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SandboxFile\UnrealPak-SandboxFile.exp [75/169] Compile [x64] Module.Virtualization.cpp [76/169] Link [x64] UnrealPak-Networking.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Networking\UnrealPak-Networking.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Networking\UnrealPak-Networking.exp [77/169] Link [x64] UnrealPak-PlatformCrypto.lib Creating library ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.lib and object ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.exp [78/169] Compile [x64] Module.Slate.3_of_6.cpp [79/169] Compile [x64] Module.Slate.2_of_6.cpp [80/169] Compile [x64] Module.Slate.6_of_6.cpp [81/169] Compile [x64] Module.Slate.1_of_6.cpp [82/169] Compile [x64] Module.Slate.4_of_6.cpp [83/169] Compile [x64] Module.Slate.5_of_6.cpp [84/169] Compile [x64] Module.CoreUObject.9_of_12.cpp [85/169] Compile [x64] Module.CoreUObject.12_of_12.cpp [86/169] Compile [x64] Module.CoreUObject.3_of_12.cpp [87/169] Compile [x64] Module.CoreUObject.1_of_12.cpp [88/169] Link [x64] UnrealPak.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\UnrealPak.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\UnrealPak.exp [89/169] Compile [x64] Module.CoreUObject.2_of_12.cpp [90/169] Link [x64] UnrealPak-PakFileUtilities.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.exp [91/169] Compile [x64] Module.CoreUObject.8_of_12.cpp [92/169] Link [x64] UnrealPak-Sockets.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Sockets\UnrealPak-Sockets.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Sockets\UnrealPak-Sockets.exp [93/169] Compile [x64] Module.CoreUObject.10_of_12.cpp [94/169] Compile [x64] Module.CoreUObject.4_of_12.cpp [95/169] Link [x64] UnrealPak-SSL.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SSL\UnrealPak-SSL.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SSL\UnrealPak-SSL.exp [96/169] Link [x64] UnrealPak-ApplicationCore.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ApplicationCore\UnrealPak-ApplicationCore.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ApplicationCore\UnrealPak-ApplicationCore.exp [97/169] Link [x64] UnrealPak-Projects.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Projects\UnrealPak-Projects.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Projects\UnrealPak-Projects.exp [98/169] Link [x64] UnrealPak-Zen.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Zen\UnrealPak-Zen.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Zen\UnrealPak-Zen.exp [99/169] Link [x64] UnrealPak-Json.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Json\UnrealPak-Json.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Json\UnrealPak-Json.exp [100/169] Link [x64] UnrealPak-NetCommon.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\NetCommon\UnrealPak-NetCommon.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\NetCommon\UnrealPak-NetCommon.exp [101/169] Link [x64] UnrealPak-DesktopPlatform.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DesktopPlatform\UnrealPak-DesktopPlatform.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DesktopPlatform\UnrealPak-DesktopPlatform.exp [102/169] Link [x64] UnrealPak-RHI.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RHI\UnrealPak-RHI.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RHI\UnrealPak-RHI.exp [103/169] Link [x64] UnrealPak-DerivedDataCache.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.exp [104/169] Link [x64] UnrealPak-RenderCore.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RenderCore\UnrealPak-RenderCore.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RenderCore\UnrealPak-RenderCore.exp [105/169] Link [x64] UnrealPak-ImageWrapper.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageWrapper\UnrealPak-ImageWrapper.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageWrapper\UnrealPak-ImageWrapper.exp [106/169] Link [x64] UnrealPak-DeveloperSettings.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperSettings\UnrealPak-DeveloperSettings.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperSettings\UnrealPak-DeveloperSettings.exp [107/169] Link [x64] UnrealPak-PakFile.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFile\UnrealPak-PakFile.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFile\UnrealPak-PakFile.exp [108/169] Link [x64] UnrealPak-Core.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Core\UnrealPak-Core.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Core\UnrealPak-Core.exp [109/169] Link [x64] UnrealPak-DeveloperToolSettings.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperToolSettings\UnrealPak-DeveloperToolSettings.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperToolSettings\UnrealPak-DeveloperToolSettings.exp [110/169] Link [x64] UnrealPak-ImageCore.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageCore\UnrealPak-ImageCore.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageCore\UnrealPak-ImageCore.exp [111/169] Link [x64] UnrealPak-InputCore.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\InputCore\UnrealPak-InputCore.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\InputCore\UnrealPak-InputCore.exp [112/169] Link [x64] UnrealPak-Virtualization.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Virtualization\UnrealPak-Virtualization.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Virtualization\UnrealPak-Virtualization.exp [113/169] Link [x64] UnrealPak-Core.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Core\UnrealPak-Core.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Core\UnrealPak-Core.suppressed.exp [114/169] Link [x64] UnrealPak-Slate.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Slate\UnrealPak-Slate.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Slate\UnrealPak-Slate.exp [115/169] Compile [x64] Module.AssetRegistry.cpp [116/169] Link [x64] UnrealPak-RenderCore.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RenderCore\UnrealPak-RenderCore.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RenderCore\UnrealPak-RenderCore.suppressed.exp [117/169] Link [x64] UnrealPak-DerivedDataCache.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.suppressed.exp [118/169] Compile [x64] Module.CoreUObject.5_of_12.cpp [119/169] Link [x64] UnrealPak-PlatformCryptoOpenSSL.dll Creating library ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.suppressed.lib and object ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.suppressed.exp [120/169] Link [x64] UnrealPak-Zen.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Zen\UnrealPak-Zen.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Zen\UnrealPak-Zen.suppressed.exp [121/169] Link [x64] UnrealPak-RHI.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RHI\UnrealPak-RHI.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RHI\UnrealPak-RHI.suppressed.exp [122/169] Link [x64] UnrealPak-CookOnTheFly.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CookOnTheFly\UnrealPak-CookOnTheFly.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CookOnTheFly\UnrealPak-CookOnTheFly.suppressed.exp [123/169] Link [x64] UnrealPak-RSA.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RSA\UnrealPak-RSA.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\RSA\UnrealPak-RSA.suppressed.exp [124/169] Link [x64] UnrealPak-PlatformCrypto.dll Creating library ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.suppressed.lib and object ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.suppressed.exp [125/169] Link [x64] UnrealPak-DesktopPlatform.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DesktopPlatform\UnrealPak-DesktopPlatform.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DesktopPlatform\UnrealPak-DesktopPlatform.suppressed.exp [126/169] Link [x64] UnrealPak-Networking.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Networking\UnrealPak-Networking.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Networking\UnrealPak-Networking.suppressed.exp [127/169] Link [x64] UnrealPak-Projects.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Projects\UnrealPak-Projects.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Projects\UnrealPak-Projects.suppressed.exp [128/169] Link [x64] UnrealPak-SSL.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SSL\UnrealPak-SSL.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SSL\UnrealPak-SSL.suppressed.exp [129/169] Link [x64] UnrealPak-ApplicationCore.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ApplicationCore\UnrealPak-ApplicationCore.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ApplicationCore\UnrealPak-ApplicationCore.suppressed.exp [130/169] Link [x64] UnrealPak-Sockets.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Sockets\UnrealPak-Sockets.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Sockets\UnrealPak-Sockets.suppressed.exp [131/169] Link [x64] UnrealPak-SandboxFile.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SandboxFile\UnrealPak-SandboxFile.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SandboxFile\UnrealPak-SandboxFile.suppressed.exp [132/169] Link [x64] UnrealPak-NetCommon.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\NetCommon\UnrealPak-NetCommon.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\NetCommon\UnrealPak-NetCommon.suppressed.exp [133/169] Link [x64] UnrealPak-PlatformCryptoTypes.dll Creating library ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.suppressed.lib and object ..\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\x64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.suppressed.exp [134/169] Link [x64] UnrealPak-AssetRegistry.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\AssetRegistry\UnrealPak-AssetRegistry.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\AssetRegistry\UnrealPak-AssetRegistry.exp [135/169] Link [x64] UnrealPak-ColorManagement.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ColorManagement\UnrealPak-ColorManagement.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ColorManagement\UnrealPak-ColorManagement.suppressed.exp [136/169] Link [x64] UnrealPak-Json.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Json\UnrealPak-Json.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Json\UnrealPak-Json.suppressed.exp [137/169] Compile [x64] Module.SlateCore.3_of_4.cpp [138/169] Compile [x64] Module.IoStoreUtilities.cpp [139/169] Link [x64] UnrealPak-ImageWrapper.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageWrapper\UnrealPak-ImageWrapper.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageWrapper\UnrealPak-ImageWrapper.suppressed.exp [140/169] Link [x64] UnrealPak-SlateCore.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SlateCore\UnrealPak-SlateCore.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SlateCore\UnrealPak-SlateCore.exp [141/169] Link [x64] UnrealPak-IoStoreUtilities.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\IoStoreUtilities\UnrealPak-IoStoreUtilities.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\IoStoreUtilities\UnrealPak-IoStoreUtilities.exp [142/169] Link [x64] UnrealPak-PakFileUtilities.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.suppressed.exp [143/169] Compile [x64] Module.SourceControl.cpp [144/169] Link [x64] UnrealPak-SourceControl.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SourceControl\UnrealPak-SourceControl.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SourceControl\UnrealPak-SourceControl.exp [145/169] Compile [x64] Module.CoreUObject.11_of_12.cpp [146/169] Compile [x64] Module.PerforceSourceControl.cpp [147/169] Link [x64] UnrealPak-PerforceSourceControl.lib Creating library ..\Plugins\Developer\PerforceSourceControl\Intermediate\Build\Win64\x64\UnrealPak\Development\PerforceSourceControl\UnrealPak-PerforceSourceControl.lib and object ..\Plugins\Developer\PerforceSourceControl\Intermediate\Build\Win64\x64\UnrealPak\Development\PerforceSourceControl\UnrealPak-PerforceSourceControl.exp [148/169] Compile [x64] Module.MessageLog.cpp [149/169] Link [x64] UnrealPak-MessageLog.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\MessageLog\UnrealPak-MessageLog.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\MessageLog\UnrealPak-MessageLog.exp [150/169] Compile [x64] Module.CoreUObject.6_of_12.cpp [151/169] Compile [x64] Module.CoreUObject.7_of_12.cpp [152/169] Link [x64] UnrealPak-CoreUObject.lib Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CoreUObject\UnrealPak-CoreUObject.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CoreUObject\UnrealPak-CoreUObject.exp [153/169] Link [x64] UnrealPak.exe [154/169] Link [x64] UnrealPak-DeveloperToolSettings.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperToolSettings\UnrealPak-DeveloperToolSettings.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperToolSettings\UnrealPak-DeveloperToolSettings.suppressed.exp [155/169] Link [x64] UnrealPak-DeveloperSettings.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperSettings\UnrealPak-DeveloperSettings.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\DeveloperSettings\UnrealPak-DeveloperSettings.suppressed.exp [156/169] Link [x64] UnrealPak-Virtualization.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Virtualization\UnrealPak-Virtualization.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Virtualization\UnrealPak-Virtualization.suppressed.exp [157/169] Link [x64] UnrealPak-IoStoreUtilities.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\IoStoreUtilities\UnrealPak-IoStoreUtilities.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\IoStoreUtilities\UnrealPak-IoStoreUtilities.suppressed.exp [158/169] Link [x64] UnrealPak-AssetRegistry.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\AssetRegistry\UnrealPak-AssetRegistry.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\AssetRegistry\UnrealPak-AssetRegistry.suppressed.exp [159/169] Link [x64] UnrealPak-MessageLog.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\MessageLog\UnrealPak-MessageLog.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\MessageLog\UnrealPak-MessageLog.suppressed.exp [160/169] Link [x64] UnrealPak-CoreUObject.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CoreUObject\UnrealPak-CoreUObject.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\CoreUObject\UnrealPak-CoreUObject.suppressed.exp [161/169] Link [x64] UnrealPak-SourceControl.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SourceControl\UnrealPak-SourceControl.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SourceControl\UnrealPak-SourceControl.suppressed.exp [162/169] Link [x64] UnrealPak-PerforceSourceControl.dll Creating library ..\Plugins\Developer\PerforceSourceControl\Intermediate\Build\Win64\x64\UnrealPak\Development\PerforceSourceControl\UnrealPak-PerforceSourceControl.suppressed.lib and object ..\Plugins\Developer\PerforceSourceControl\Intermediate\Build\Win64\x64\UnrealPak\Development\PerforceSourceControl\UnrealPak-PerforceSourceControl.suppressed.exp [163/169] Link [x64] UnrealPak-SlateCore.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SlateCore\UnrealPak-SlateCore.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\SlateCore\UnrealPak-SlateCore.suppressed.exp [164/169] Link [x64] UnrealPak-ImageCore.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageCore\UnrealPak-ImageCore.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\ImageCore\UnrealPak-ImageCore.suppressed.exp [165/169] Link [x64] UnrealPak-InputCore.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\InputCore\UnrealPak-InputCore.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\InputCore\UnrealPak-InputCore.suppressed.exp [166/169] Link [x64] UnrealPak-PakFile.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFile\UnrealPak-PakFile.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\PakFile\UnrealPak-PakFile.suppressed.exp [167/169] Link [x64] UnrealPak-Slate.dll Creating library ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Slate\UnrealPak-Slate.suppressed.lib and object ..\Intermediate\Build\Win64\x64\UnrealPak\Development\Slate\UnrealPak-Slate.suppressed.exp [168/169] WriteMetadata UnrealPak.version [169/169] WriteMetadata UnrealPak.target Total time in Parallel executor: 78.10 seconds Total execution time: 84.87 seconds Took 85.0013782s to run dotnet.exe, ExitCode=0 Running: C:\TO5Build\to5_ue5\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\TO5Build\to5_ue5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TO Win64 Development -Project=C:\TO5Build\TacticalOperations5\TO.uproject C:\TO5Build\TacticalOperations5\TO.uproject -NoUBTMakefiles -remoteini="C:\TO5Build\TacticalOperations5" -Manifest=C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-TO-Win64-Development.txt" Log file: C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-TO-Win64-Development.txt Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\to5_ue5). Using 'git status' to determine working set for adaptive non-unity build (C:\TO5Build\TacticalOperations5). C:\TO5Build\TacticalOperations5\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos C:\TO5Build\TacticalOperations5\Plugins\JSONParser\JSONParser.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor JSONParser C:\TO5Build\TacticalOperations5\Plugins\MinimapPlugin\MinimapPlugin.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor MinimapPlugin C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\ObjectPool.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor OBJPool C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\ObjectPool.uplugin: warning: Unknown platform Win32 while parsing allow list for module descriptor OBJPoolDeveloper DEPRECATION: 'WhitelistDirectories', which is a config key in section [Staging], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'AllowedDirectories' instead. It is recommended you update your .ini files as soon as possible, and replace WhitelistDirectories with AllowedDirectories DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\TO5Build\TacticalOperations5\Config\DefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist Parsing headers for TO Running Internal UnrealHeaderTool C:\TO5Build\TacticalOperations5\TO.uproject C:\TO5Build\TacticalOperations5\Intermediate\Build\Win64\TO\Development\TO.uhtmanifest -WarningsAsErrors Total of 8275 written Reflection code generated for TO in 13.1135193 seconds Writing manifest to C:\TO5Build\to5_ue5\Engine\Intermediate\Build\Manifest.xml Building TO... Using Visual Studio 2019 14.29.30152 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). Notice: Visual Studio 2019 will no longer be supported for the installed engine in UE 5.3. Compiling code for Microsoft platforms will require Visual Studio 2022 in UE 5.4 and beyond. [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;' in TO.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] Determining max actions to execute in parallel (12 physical cores, 24 logical cores) Executing up to 12 processes, one per physical core Building 924 actions with 12 processes... [1/924] Generate Header GPUSkinVertexFactory.ispc [2/924] Compile [x64] PCH.ResonanceAudio.cpp [3/924] Compile [x64] SharedPCH.Core.ShadowErrors.cpp [4/924] Generate Header BonePose.ispc [5/924] Generate Header SkinnedAsset.ispc [6/924] Generate Header AnimationRuntime.ispc [7/924] Compile [x64] SharedPCH.CoreUObject.ShadowErrors.cpp [8/924] Generate Header KAggregateGeom.ispc [9/924] Compile [x64] SharedPCH.Core.ShadowErrors.TypeCastErrors.cpp [10/924] Generate Header TriangleMesh.ispc [11/924] Generate Header PBDCollisionSolver.ispc [12/924] Generate Header AnimEncoding_ConstantKeyLerp.ispc [13/924] Compile [x64] SharedPCH.CoreUObject.ShadowErrors.TypeCastErrors.cpp [14/924] Generate Header PBDEvolution.ispc [15/924] Generate Header AnimEncoding_VariableKeyLerp.ispc [16/924] Generate Header PBDMinEvolution.ispc [17/924] Generate Header VelocityField.ispc [18/924] Generate Header PBDSpringConstraints.ispc [19/924] Generate Header PBDSphericalConstraint.ispc [20/924] Generate Header AnimEncoding_PerTrackCompression.ispc [21/924] Generate Header PerParticleDampVelocity.ispc [22/924] Generate Header PBDBendingConstraints.ispc [23/924] Generate Header XPBDSpringConstraints.ispc [24/924] Generate Header AABB.ispc [25/924] Generate Header PBDAxialSpringConstraints.ispc [26/924] Compile [x64] PCH.Core.cpp [27/924] Generate Header PBDLongRangeConstraints.ispc [28/924] Generate Header NiagaraDataInterfaceVectorField.ispc [29/924] Compile [x64] PCH.TO.cpp [30/924] Compile [x64] PCH.CoreUObject.cpp [31/924] Compile [x64] SharedPCH.CoreUObject.ShadowErrors.TypeCastWarnings.cpp [32/924] Compile [x64] SharedPCH.Engine.ShadowErrors.cpp [33/924] Generate Header XPBDBendingConstraints.ispc [34/924] Generate Header PBDJointSolverGaussSeidel.ispc [35/924] Generate Header ChaosClothingSimulation.ispc [36/924] Generate Header FloatArrayMath.ispc [37/924] Generate Header ChaosClothingSimulationMesh.ispc [38/924] Generate Header GeometryCollectionSceneProxy.ispc [39/924] Compile [x64] SharedPCH.Core.RTTI.Exceptions.ShadowErrors.cpp [40/924] Compile [x64] SharedPCH.Core.ShadowErrors.TypeCastWarnings.cpp [41/924] Compile [x64] SharedPCH.Slate.ShadowErrors.cpp [42/924] Generate Header ChaosClothingSimulationSolver.ispc [43/924] Compile [x64] SharedPCH.Core.Exceptions.ShadowErrors.cpp [44/924] Generate Header PBDCollisionConstraints.ispc [45/924] Generate Header GeometryCollectionComponent.ispc [46/924] Compile [x64] LowEntryHashingSha512Library.cpp [47/924] Compile [x64] ELowEntrySplitScreenTypeThreePlayers.gen.cpp [48/924] Resource PCLaunch.rc [49/924] Compile [x64] ELowEntryExtendedStandardLibrary0to9.gen.cpp [50/924] Generate Header PerParticlePBDCollisionConstraint.ispc [51/924] Compile [x64] SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp [52/924] Compile [x64] LowEntryByteArray.gen.cpp [53/924] Compile [x64] LowEntryLong.gen.cpp [54/924] Compile [x64] ELowEntryExtendedStandardLibrary1to10other.gen.cpp [55/924] Compile [x64] LowEntryExecutionQueue.cpp [56/924] Compile [x64] LowEntryByteArray.cpp [57/924] Compile [x64] ELowEntryImageFormat.gen.cpp [58/924] Compile [x64] FLowEntryRegexMatch.gen.cpp [59/924] Compile [x64] ELowEntryHmacAlgorithm.gen.cpp [60/924] Compile [x64] LowEntryBitDataEntry.cpp [61/924] Compile [x64] LowEntryLatentActionInteger.gen.cpp [62/924] Compile [x64] LowEntryExtendedStandardLibrary.init.gen.cpp [63/924] Compile [x64] LowEntryLatentActionInteger.cpp [64/924] Compile [x64] LowEntryBitDataWriter.gen.cpp [65/924] Compile [x64] LowEntryDouble.gen.cpp [66/924] Compile [x64] LowEntryLatentActionObject.gen.cpp [67/924] Resource Default.rc2 [68/924] Compile [x64] LowEntryLatentActionObject.cpp [69/924] Compile [x64] LowEntryLatentActionFloat.cpp [70/924] Compile [x64] LowEntryParsedHashcash.cpp [71/924] Compile [x64] SharedPCH.Engine.RTTI.Exceptions.ShadowErrors.cpp [72/924] Compile [x64] LowEntryParsedHashcash.gen.cpp [73/924] Compile [x64] LowEntryByteDataWriter.gen.cpp [74/924] Compile [x64] LowEntryLatentActionNone.gen.cpp [75/924] Compile [x64] LowEntryBitDataEntry.gen.cpp [76/924] Compile [x64] BuildSettings.cpp [77/924] Compile [x64] FLowEntryRegexCaptureGroup.gen.cpp [78/924] Compile [x64] LowEntryExtendedStandardLibraryModule.cpp [79/924] Compile [x64] Module.TraceLog.cpp [80/924] Compile [x64] ELowEntrySplitScreenTypeTwoPlayers.gen.cpp [81/924] Compile [x64] ELowEntrySplitScreenType.gen.cpp [82/924] Compile [x64] LowEntryLatentActionNone.cpp [83/924] Compile [x64] LowEntryBitDataReader.gen.cpp [84/924] Compile [x64] PCH.OBJPool.cpp [85/924] Compile [x64] ELowEntryBatteryState.gen.cpp [86/924] Compile [x64] ELowEntryExtendedStandardLibraryTrueOrFalse.gen.cpp [87/924] Compile [x64] LowEntryHashingSha256Library.cpp [88/924] Compile [x64] LowEntryLatentActionFloat.gen.cpp [89/924] Compile [x64] SharedPCH.Engine.Exceptions.NoShadow.InclOrderUnreal5_0.cpp [90/924] Compile [x64] LowEntryHashingBCryptLibrary.cpp [91/924] Compile [x64] LowEntryHashingPearsonLibrary.cpp [92/924] Compile [x64] LowEntryBitDataReader.cpp [93/924] Compile [x64] ELowEntryRGBFormat.gen.cpp [94/924] Compile [x64] LowEntryLong.cpp [95/924] Compile [x64] LowEntryByteDataEntry.cpp [96/924] Compile [x64] LowEntryExecutionQueue.gen.cpp [97/924] Compile [x64] LowEntryByteDataReader.cpp [98/924] Compile [x64] LowEntryLatentActionString.gen.cpp [99/924] Compile [x64] SharedPCH.Engine.Exceptions.ShadowErrors.cpp [100/924] Compile [x64] xxhash.c [101/924] Compile [x64] LowEntryByteDataReader.gen.cpp [102/924] Compile [x64] MiMalloc.c [103/924] Copy boost_atomic-mt-x64.dll [104/924] Copy tbb.dll [105/924] Copy boost_system-mt-x64.dll [106/924] Copy tbb12.dll [107/924] Copy D3D12Core.dll [108/924] Copy boost_iostreams-mt-x64.dll [109/924] Copy tbb.pdb [110/924] Copy boost_chrono-mt-x64.dll [111/924] Copy boost_program_options-mt-x64.dll [112/924] Compile [x64] LowEntryByteDataEntry.gen.cpp [113/924] Copy boost_python39-mt-x64.dll [114/924] Copy boost_thread-mt-x64.dll [115/924] Copy boost_regex-mt-x64.dll [116/924] Copy d3d12SDKLayers.dll [117/924] Copy OpenImageDenoise.dll [118/924] Copy boost_filesystem-mt-x64.dll [119/924] Copy GPUSkinVertexFactory.ispc.generated.h [120/924] Compile [x64] LowEntryLatentActionBoolean.gen.cpp [121/924] Compile [x64] LowEntryBitDataWriter.cpp [122/924] Compile [x64] occlusion_node.cc [123/924] Compile [x64] LowEntryByteDataWriter.cpp [124/924] Compile [x64] graph_manager.cc [125/924] Compile [x64] binaural_surround_renderer.cc [126/924] Compile [x64] biquad_filter.cc [127/924] Compile [x64] LowEntryLatentActionString.cpp [128/924] Compile [x64] mono_from_soundfield_node.cc [129/924] Compile [x64] LowEntryDouble.cpp [130/924] Compile [x64] gain.cc [131/924] Compile [x64] resonance_audio_api.cc [132/924] Compile [x64] room_effects_utils.cc [133/924] Compile [x64] ambisonic_binaural_decoder_node.cc [134/924] Compile [x64] LowEntryExtendedStandardLibrary.cpp [135/924] Compile [x64] sample_type_conversion.cc [136/924] Compile [x64] buffer_unpartitioner.cc [137/924] Compile [x64] source_node.cc [138/924] Compile [x64] resonance_audio_api_impl.cc [139/924] Compile [x64] hrtf_assets.cc [140/924] Compile [x64] reflections_node.cc [141/924] Compile [x64] multi_channel_iir.cc [142/924] Compile [x64] fir_filter.cc [143/924] Compile [x64] shoe_box_room.cc [144/924] Compile [x64] vorbis_stream_encoder.cc [145/924] Compile [x64] foa_rotator_node.cc [146/924] Compile [x64] source_parameters_manager.cc [147/924] Compile [x64] reverb_onset_update_processor.cc [148/924] Compile GPUSkinVertexFactory.ispc [149/924] Compile [x64] ambisonic_binaural_decoder.cc [150/924] Compile [x64] wav.cc [151/924] Compile [x64] reverb_onset_compensator.cc [152/924] Compile [x64] stereo_mixing_panner_node.cc [153/924] Compile [x64] task_thread_pool.cc [154/924] Compile [x64] distance_attenuation.cc [155/924] Compile [x64] resampler.cc [156/924] Compile [x64] hoa_rotator_node.cc [157/924] Compile [x64] processing_node.cc [158/924] Compile [x64] audio_buffer.cc [159/924] Compile [x64] spectral_reverb.cc [160/924] Compile [x64] LowEntryLatentActionBoolean.cpp [161/924] Compile [x64] partitioned_fft_filter.cc [162/924] Compile [x64] spherical_angle.cc [163/924] Compile [x64] mixer.cc [164/924] Compile [x64] source_config.cc [165/924] Compile [x64] misc_math.cc [166/924] Compile [x64] lockless_task_queue.cc [167/924] Compile [x64] sum_and_difference_processor.cc [168/924] Compile [x64] fft_manager.cc [169/924] Compile [x64] reverb_node.cc [170/924] Compile [x64] sink_node.cc [171/924] Compile [x64] mono_pole_filter.cc [172/924] Compile [x64] ambisonic_lookup_table.cc [173/924] Compile [x64] filter_coefficient_generators.cc [174/924] Compile [x64] stereo_from_soundfield_converter.cc [175/924] Compile [x64] near_field_processor.cc [176/924] Compile [x64] reflections_processor.cc [177/924] Compile [x64] associated_legendre_polynomials_generator.cc [178/924] Compile [x64] sh_hrir_creator.cc [179/924] Compile [x64] gain_processor.cc [180/924] Compile [x64] utils.cc [181/924] Compile [x64] channel_converter.cc [182/924] Compile [x64] wav_reader.cc [183/924] Compile [x64] delay_filter.cc [184/924] Compile [x64] ogg_vorbis_recorder.cc [185/924] Compile [x64] near_field_effect_node.cc [186/924] Compile [x64] ambisonic_mixing_encoder_node.cc [187/924] Compile [x64] buffered_source_node.cc [188/924] Compile [x64] gain_node.cc [189/924] Compile [x64] simd_utils.cc [190/924] Compile [x64] gain_mixer_node.cc [191/924] Compile [x64] planar_interleaved_conversion.cc [192/924] Compile [x64] buffer_crossfader.cc [193/924] Compile [x64] buffer_partitioner.cc [194/924] Compile [x64] stereo_panner.cc [195/924] Compile [x64] channel_view.cc [196/924] Compile [x64] binaural_surround_renderer_impl.cc [197/924] Compile [x64] occlusion_calculator.cc [198/924] Compile [x64] gain_mixer.cc [199/924] Compile [x64] circular_buffer.cc [200/924] Compile [x64] TestCalculationStrategyAVX.cpp [201/924] Compile [x64] mixer_node.cc [202/924] Compile [x64] foa_rotator.cc [203/924] Compile [x64] hoa_rotator.cc [204/924] Compile [x64] TestManagedInstance.cpp [205/924] Compile [x64] Advertising.cpp [206/924] Compile [x64] TestAlignedMemoryResource.cpp [207/924] Compile [x64] RSA.cpp [208/924] Compile [x64] LauncherChunkInstaller.cpp [209/924] Compile [x64] Module.ChaosUserDataPT.cpp [210/924] Compile [x64] TestT256.cpp [211/924] Compile [x64] SQLiteEmbedded.c [212/924] Compile [x64] TestStorageBuilderScalar.cpp [213/924] Compile [x64] Module.Media.cpp [214/924] Compile [x64] LowEntryHashingHashcashLibrary.cpp [215/924] Compile [x64] TestCalculationStrategyScalar.cpp [216/924] Compile [x64] FakeReader.cpp [217/924] Compile [x64] Module.EditorAnalyticsSession.cpp [218/924] Compile [x64] Module.Navmesh.2_of_3.cpp [219/924] Compile [x64] Module.Navmesh.3_of_3.cpp [220/924] Compile [x64] Module.SQLiteCore.cpp [221/924] Compile [x64] Module.MeshUtilitiesCommon.cpp [222/924] Compile [x64] TestStringView.cpp [223/924] Compile [x64] TestStorageBuilderAVX.cpp [224/924] Compile [x64] TestPSDMatrix.cpp [225/924] Compile [x64] Module.Navmesh.1_of_3.cpp [226/924] Compile [x64] TestInference.cpp [227/924] Compile [x64] LowEntryExtendedStandardLibrary.gen.cpp [228/924] Compile [x64] TestArchiveOffset.cpp [229/924] Compile [x64] TestDynArray.cpp [230/924] Compile [x64] ConditionalTableFixtures.cpp [231/924] Compile [x64] Module.HTTP.cpp [232/924] Compile [x64] Module.SynthBenchmark.cpp [233/924] Compile [x64] TestJSONOutputArchive.cpp [234/924] Compile [x64] TestCharOutputStreamBuf.cpp [235/924] Compile [x64] Module.ColorManagement.cpp [236/924] Compile [x64] TestLODRegion.cpp [237/924] Compile [x64] Module.AudioMixerCore.cpp [238/924] Compile [x64] FakeDNAReader.cpp [239/924] Compile [x64] TestBlendShapes.cpp [240/924] Compile [x64] TestAnimatedMaps.cpp [241/924] Compile [x64] SteamSharedModule.cpp [242/924] Compile [x64] PythonScriptPluginPreload.cpp [243/924] Compile [x64] MoviePlayerProxy.cpp [244/924] Compile [x64] PlatformCrypto.cpp [245/924] Compile [x64] TestStreamReadWriteIntegration.cpp [246/924] Compile [x64] PlatformCryptoTypes.cpp [247/924] Compile [x64] Module.UELibSampleRate.cpp [248/924] Compile [x64] Module.ResonanceAudio.cpp [249/924] Compile [x64] TestJointsFactory.cpp [250/924] Compile [x64] ControlFixtures.cpp [251/924] Compile [x64] Module.RenderCore.3_of_4.cpp [252/924] Compile [x64] TestLODMapping.cpp [253/924] Compile [x64] Module.AudioSynesthesiaCore.cpp [254/924] Compile [x64] TestTransformation.cpp [255/924] Compile [x64] TestJSONInputArchive.cpp [256/924] Compile [x64] TestStreams.cpp [257/924] Compile [x64] Module.RenderCore.4_of_4.cpp [258/924] Compile [x64] FixturesJSON.cpp [259/924] Compile [x64] TestArrayView.cpp [260/924] Compile [x64] RigLogicLibTestSuite.cpp [261/924] Compile [x64] FixturesBlock4.cpp [262/924] Compile [x64] TestBinaryInputArchive.cpp [263/924] Compile [x64] TestStorageBuilderSSE.cpp [264/924] Compile [x64] TestCharInputStreamBuf.cpp [265/924] Compile [x64] TestT128.cpp [266/924] Compile [x64] TestScopedPtr.cpp [267/924] Compile [x64] Module.RenderCore.2_of_4.cpp [268/924] Compile [x64] BlendShapeFixtures.cpp [269/924] Compile [x64] Module.DumpGPUServices.cpp [270/924] Compile [x64] TestArchiveSize.cpp [271/924] Compile [x64] Module.RHI.cpp [272/924] Compile [x64] Module.RenderCore.1_of_4.cpp [273/924] Compile [x64] TestPolyAllocIntegration.cpp [274/924] Compile [x64] Module.RHICore.cpp [275/924] Compile [x64] Fixturesv22.cpp [276/924] Compile [x64] StreamingNetworkPlatformFile.cpp [277/924] Compile [x64] Module.MeshConversion.cpp [278/924] Compile [x64] NetworkReplayStreaming.cpp [279/924] Compile [x64] TestBinaryStreamWriter.cpp [280/924] Compile [x64] Module.Networking.cpp [281/924] Compile [x64] Module.PlatformCryptoOpenSSL.cpp [282/924] Compile [x64] ReliabilityHandlerComponent.cpp [283/924] Compile [x64] TestBinaryOutputArchive.cpp [284/924] Compile [x64] TestRigLogic.cpp [285/924] Compile [x64] TestStreamsIntegration.cpp [286/924] Compile [x64] TestStatusProviderIntegration.cpp [287/924] Compile [x64] Module.AVIWriter.cpp [288/924] Compile [x64] RigLogicLibTest.cpp [289/924] Compile [x64] IPlatformFileSandboxWrapper.cpp [290/924] Compile [x64] TestArenaMemoryResource.cpp [291/924] Compile [x64] TestControls.cpp [292/924] Compile [x64] TestBase64.cpp [293/924] Compile [x64] Module.NullDrv.cpp [294/924] Compile [x64] AnimatedMapFixtures.cpp [295/924] Compile [x64] Fixturesv21.cpp [296/924] Compile [x64] TestLODConstraint.cpp [297/924] Copy BonePose.ispc.generated.h [298/924] Compile [x64] TestFilteredBinaryInputArchive.cpp [299/924] Copy SkinnedAsset.ispc.generated.h [300/924] Compile [x64] TestConditionalTable.cpp [301/924] Copy AnimationRuntime.ispc.generated.h [302/924] Compile [x64] DNAFixtures.cpp [303/924] Compile [x64] TestCalculationStrategySSE.cpp [304/924] Compile [x64] Module.FractureEngine.cpp [305/924] Compile [x64] BPCMFixturesBlock4.cpp [306/924] Compile [x64] Module.MetasoundGraphCore.cpp [307/924] Compile BonePose.ispc [308/924] Compile [x64] Module.LiveLinkInterface.cpp [309/924] Compile [x64] TestStorageBuilder.cpp [310/924] Compile [x64] BPCMFixturesBlock8.cpp [311/924] Compile SkinnedAsset.ispc [312/924] Compile [x64] Fixturesv23.cpp [313/924] Compile [x64] Module.ClothSysRuntimeIntrfc.cpp [314/924] Compile [x64] Module.AudioExtensions.cpp [315/924] Compile [x64] Module.TypedElementRuntime.cpp [316/924] Compile [x64] Module.DeveloperSettings.cpp [317/924] Compile AnimationRuntime.ispc [318/924] Compile [x64] Module.DataflowCore.cpp [319/924] Compile [x64] Module.AnimationCore.cpp [320/924] Compile [x64] Module.NetCore.cpp [321/924] Compile [x64] Module.PacketHandler.cpp [322/924] Compile [x64] Module.PropertyPath.cpp [323/924] Compile [x64] Module.OnlineServicesInterface.cpp [324/924] Compile [x64] Module.TypedElementFramework.cpp [325/924] Compile [x64] Module.AutomationController.cpp [326/924] Compile [x64] Module.AutomationTest.cpp [327/924] Compile [x64] Module.SlateCore.2_of_4.cpp [328/924] Compile [x64] Module.MeshDescription.cpp [329/924] Compile [x64] Module.JsonUtilities.cpp [330/924] Compile [x64] Module.SlateCore.1_of_4.cpp [331/924] Compile [x64] Module.Slate.3_of_6.cpp [332/924] Compile [x64] Module.AudioPlatformConfiguration.cpp [333/924] Compile [x64] Module.MSQS.cpp [334/924] Compile [x64] Module.ImgMediaFactory.cpp [335/924] Compile [x64] Module.Slate.5_of_6.cpp [336/924] Compile [x64] Module.Slate.6_of_6.cpp [337/924] Compile [x64] Module.IrisCore.3_of_6.cpp [338/924] Compile [x64] Module.BuildPatchServices.1_of_3.cpp [339/924] Compile [x64] Module.Slate.2_of_6.cpp [340/924] Compile [x64] Module.StaticMeshDescription.cpp [341/924] Compile [x64] Module.IrisCore.5_of_6.cpp [342/924] Compile [x64] Module.OnlineBase.cpp [343/924] Compile [x64] Module.Slate.4_of_6.cpp [344/924] Compile [x64] Module.LiveLinkMessageBusFramework.cpp [345/924] Compile [x64] Module.IrisCore.2_of_6.cpp [346/924] Compile [x64] Module.AudioLinkCore.cpp [347/924] Compile [x64] NetworkPlatformFile.cpp [348/924] Compile [x64] RawMesh.cpp [349/924] Compile [x64] Module.IrisCore.1_of_6.cpp [350/924] Compile [x64] Module.AutomationMessages.cpp [351/924] Compile [x64] Module.SlateCore.3_of_4.cpp [352/924] Compile [x64] Module.PhysicsCore.cpp [353/924] Compile [x64] Module.OnlineSubsystem.cpp [354/924] Compile [x64] Module.UdpMessaging.cpp [355/924] Compile [x64] Module.CoreOnline.cpp [356/924] Compile [x64] Module.MediaUtils.cpp [357/924] Compile [x64] Module.ProfilerMessages.cpp [358/924] Compile [x64] Module.UnrealEdMessages.cpp [359/924] Compile [x64] Module.SessionServices.cpp [360/924] Compile [x64] Module.IrisCore.6_of_6.cpp [361/924] Compile [x64] Module.EngineMessages.cpp [362/924] Compile [x64] Module.TcpMessaging.cpp [363/924] Compile [x64] Module.Messaging.cpp [364/924] Compile [x64] Module.ImageCore.cpp [365/924] Compile [x64] MessagingCommonModule.cpp [366/924] Compile [x64] Module.Icmp.cpp [367/924] Compile [x64] Module.IrisCore.4_of_6.cpp [368/924] Compile [x64] Module.Slate.1_of_6.cpp [369/924] Compile [x64] Module.BuildPatchServices.2_of_3.cpp [370/924] Compile [x64] Module.VectorVM.cpp [371/924] Compile [x64] Module.SkeletalMeshDescription.cpp [372/924] Compile [x64] Module.ChunkDownloader.cpp [373/924] Compile [x64] Module.MetasoundStandardNodes.3_of_6.cpp [374/924] Compile [x64] Module.StorageServerClient.cpp [375/924] Compile [x64] WebMMediaFactoryModule.cpp [376/924] Compile [x64] Module.PlanarCut.cpp [377/924] Compile [x64] Module.SlateCore.4_of_4.cpp [378/924] Compile [x64] Module.Settings.cpp [379/924] Compile [x64] Module.EngineSettings.cpp [380/924] Compile [x64] Module.SessionMessages.cpp [381/924] Copy KAggregateGeom.ispc.generated.h [382/924] Compile [x64] Module.Sockets.cpp [383/924] Compile [x64] Module.MetasoundStandardNodes.4_of_6.cpp [384/924] Compile [x64] Module.MetasoundStandardNodes.2_of_6.cpp [385/924] Compile [x64] Module.MetasoundStandardNodes.6_of_6.cpp [386/924] Compile [x64] Module.MetasoundStandardNodes.5_of_6.cpp [387/924] Compile [x64] Module.BuildPatchServices.3_of_3.cpp [388/924] Compile [x64] Module.AnalyticsET.cpp [389/924] Compile KAggregateGeom.ispc [390/924] Compile [x64] Module.GeometryAlgorithms.3_of_3.cpp [391/924] Compile [x64] NetCommonModule.cpp [392/924] Compile [x64] Module.DesktopPlatform.cpp [393/924] Compile [x64] Module.GeometryCore.3_of_3.cpp [394/924] Compile [x64] Module.Cbor.cpp [395/924] Compile [x64] Module.ApplicationCore.cpp [396/924] Compile [x64] Module.MetasoundStandardNodes.1_of_6.cpp [397/924] Compile [x64] Module.Analytics.cpp [398/924] Compile [x64] Module.XmlParser.cpp [399/924] Compile [x64] Module.SSL.cpp [400/924] Compile [x64] Module.Json.cpp [401/924] Copy TriangleMesh.ispc.generated.h [402/924] Compile [x64] Module.ChaosCore.cpp [403/924] Copy PBDCollisionSolver.ispc.generated.h [404/924] Compile [x64] Module.Projects.cpp [405/924] Copy AnimEncoding_ConstantKeyLerp.ispc.generated.h [406/924] Compile [x64] Module.MetasoundFrontend.cpp [407/924] Compile PBDCollisionSolver.ispc [408/924] Compile [x64] Module.DynamicMesh.2_of_3.cpp [409/924] Compile TriangleMesh.ispc [410/924] Copy PBDEvolution.ispc.generated.h [411/924] Compile [x64] Module.GeometryCore.1_of_3.cpp [412/924] Copy AnimEncoding_VariableKeyLerp.ispc.generated.h [413/924] Compile [x64] Module.DynamicMesh.1_of_3.cpp [414/924] Copy PBDMinEvolution.ispc.generated.h [415/924] Compile [x64] Module.InputCore.cpp [416/924] Copy VelocityField.ispc.generated.h [417/924] Compile PBDEvolution.ispc [418/924] Copy PBDSpringConstraints.ispc.generated.h [419/924] Compile [x64] Module.Serialization.cpp [420/924] Copy PBDSphericalConstraint.ispc.generated.h [421/924] Compile [x64] Module.GeometryAlgorithms.1_of_3.cpp [422/924] Compile AnimEncoding_ConstantKeyLerp.ispc [423/924] Copy AnimEncoding_PerTrackCompression.ispc.generated.h [424/924] Copy PerParticleDampVelocity.ispc.generated.h [425/924] Compile [x64] Module.GeometryCore.2_of_3.cpp [426/924] Copy PBDBendingConstraints.ispc.generated.h [427/924] Compile VelocityField.ispc [428/924] Copy XPBDSpringConstraints.ispc.generated.h [429/924] Compile PBDMinEvolution.ispc [430/924] Copy AABB.ispc.generated.h [431/924] Compile [x64] Module.GeometryAlgorithms.2_of_3.cpp [432/924] Copy PBDAxialSpringConstraints.ispc.generated.h [433/924] Compile PBDSpringConstraints.ispc [434/924] Compile PBDSphericalConstraint.ispc [435/924] Compile [x64] Module.DynamicMesh.3_of_3.cpp [436/924] Compile [x64] Module.AssetRegistry.cpp [437/924] Compile PerParticleDampVelocity.ispc [438/924] Compile AABB.ispc [439/924] Compile [x64] Module.Core.4_of_16.cpp [440/924] Compile [x64] Module.Core.16_of_16.cpp [441/924] Compile AnimEncoding_VariableKeyLerp.ispc [442/924] Compile [x64] Module.Core.1_of_16.cpp [443/924] Compile PBDAxialSpringConstraints.ispc [444/924] Compile XPBDSpringConstraints.ispc [445/924] Compile [x64] Module.Core.14_of_16.cpp [446/924] Compile PBDBendingConstraints.ispc [447/924] Compile [x64] Module.Core.15_of_16.cpp [448/924] Compile [x64] Module.Core.9_of_16.cpp [449/924] Compile [x64] Module.Core.5_of_16.cpp [450/924] Copy PBDLongRangeConstraints.ispc.generated.h [451/924] Compile [x64] Module.Core.2_of_16.cpp [452/924] Copy NiagaraDataInterfaceVectorField.ispc.generated.h [453/924] Compile [x64] Module.Core.11_of_16.cpp [454/924] Compile [x64] Module.Core.7_of_16.cpp [455/924] Compile [x64] Module.Core.6_of_16.cpp [456/924] Compile NiagaraDataInterfaceVectorField.ispc [457/924] Compile [x64] Module.Core.10_of_16.cpp [458/924] Compile AnimEncoding_PerTrackCompression.ispc [459/924] Compile [x64] Module.Core.8_of_16.cpp [460/924] Compile [x64] Module.TO.13_of_13.cpp C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnt.h(611): warning C4005: 'TEXT': macro redefinition C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\HAL\Platform.h(1106): note: see previous definition of 'TEXT' [461/924] Compile [x64] Module.Core.3_of_16.cpp [462/924] Compile [x64] Module.TO.1_of_13.cpp [463/924] Compile PBDLongRangeConstraints.ispc [464/924] Compile [x64] Module.TO.9_of_13.cpp [465/924] Compile [x64] Module.Core.12_of_16.cpp [466/924] Compile [x64] Module.TO.8_of_13.cpp [467/924] Compile [x64] Module.CoreUObject.12_of_12.cpp [468/924] Compile [x64] Module.TO.6_of_13.cpp [469/924] Compile [x64] Module.TO.5_of_13.cpp [470/924] Compile [x64] Module.Core.13_of_16.cpp [471/924] Compile [x64] Module.TO.3_of_13.cpp [472/924] Compile [x64] Module.OnlineServicesCommon.cpp [473/924] Compile [x64] Module.TO.7_of_13.cpp [474/924] Compile [x64] Module.CoreUObject.1_of_12.cpp [475/924] Compile [x64] Module.CoreUObject.5_of_12.cpp [476/924] Compile [x64] Module.TO.2_of_13.cpp [477/924] Compile [x64] Module.CoreUObject.10_of_12.cpp [478/924] Compile [x64] Module.CoreUObject.2_of_12.cpp [479/924] Compile [x64] c_loops.cc [480/924] Compile [x64] Module.TO.4_of_13.cpp [481/924] Compile [x64] unitcell.cc [482/924] Compile [x64] container.cc [483/924] Compile [x64] pre_container.cc [484/924] Compile [x64] Module.Voronoi.cpp [485/924] Compile [x64] Module.CoreUObject.3_of_12.cpp [486/924] Compile [x64] wall.cc [487/924] Compile [x64] Module.CoreUObject.9_of_12.cpp [488/924] Compile [x64] v_base.cc [489/924] Compile [x64] v_compute.cc [490/924] Compile [x64] Module.CoreUObject.8_of_12.cpp [491/924] Compile [x64] Module.CoreUObject.4_of_12.cpp [492/924] Compile [x64] cell.cc [493/924] Compile [x64] Module.PakFile.cpp [494/924] Compile [x64] Module.CoreUObject.11_of_12.cpp [495/924] Compile [x64] Module.CoreUObject.6_of_12.cpp [496/924] Compile [x64] Module.CoreUObject.7_of_12.cpp [497/924] Compile [x64] Module.AIModule.3_of_5.cpp [498/924] Compile [x64] Module.InteractiveToolsFramework.cpp [499/924] Compile [x64] Module.OptimusCore.cpp [500/924] Compile [x64] Module.UMG.2_of_3.cpp [501/924] Compile [x64] Module.TO.10_of_13.cpp [502/924] Compile [x64] Module.UMG.1_of_3.cpp [503/924] Compile [x64] Module.RigVM.2_of_2.cpp [504/924] Compile [x64] Module.AIModule.2_of_5.cpp [505/924] Compile [x64] Module.TO.11_of_13.cpp C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacter.cpp(994): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacter.cpp(2587): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacter.cpp(3515): warning C4996: 'APlayerState::GetPing': Use GetPingInMilliseconds() or GetCompressedPing() instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Character\TOCharacterAnimInstance.cpp(25): warning C4996: 'UAnimInstance::CalculateDirection': Please use UKismetAnimationLibrary::CalculateDirection instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOCTF\TOCTFFlag.cpp(29): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOCTF\TOCTFFlag.cpp(95): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOGame.cpp(1132): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\Game\GameMode\TOGameState.cpp(206): warning C4996: 'AGameStateBase::ReplicatedWorldTimeSeconds': ReplicatedWorldTimeSeconds is deprecated. Use ReplicatedWorldTimeSecondsDouble. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\TOBlueprintFunctionLibrary.h(120): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [506/924] Compile [x64] Module.Synthesis.cpp [507/924] Compile [x64] Module.MovieSceneTracks.3_of_3.cpp [508/924] Compile [x64] Module.OnlineSubsystemUtils.cpp [509/924] Compile [x64] Module.MovieSceneTracks.2_of_3.cpp [510/924] Compile [x64] Module.ControlRig.4_of_4.cpp [511/924] Compile [x64] Module.AIModule.4_of_5.cpp [512/924] Compile [x64] Module.ControlRig.3_of_4.cpp [513/924] Compile [x64] Module.TO.12_of_13.cpp C:\TO5Build\TacticalOperations5\Source\TO\Player\TOPlayerState.cpp(292): warning C4996: 'USkinnedMeshComponent::SkeletalMesh': Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\winnt.h(611): warning C4005: 'TEXT': macro redefinition C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\HAL\Platform.h(1106): note: see previous definition of 'TEXT' C:\TO5Build\TacticalOperations5\Source\TO\TOBlueprintFunctionLibrary.h(120): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Source\TO\TOBlueprintFunctionLibrary.h(120): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [514/924] Compile [x64] Module.AugmentedReality.cpp [515/924] Compile [x64] Module.ControlRig.2_of_4.cpp [516/924] Compile [x64] Module.MovieScene.3_of_4.cpp [517/924] Compile [x64] Module.MovieSceneTracks.1_of_3.cpp [518/924] Compile [x64] Module.MeshModelingTools.cpp [519/924] Compile [x64] Module.AIModule.5_of_5.cpp [520/924] Compile [x64] Module.GeometryScriptingCore.cpp [521/924] Compile [x64] Module.IKRig.cpp [522/924] Compile [x64] Module.NavigationSystem.1_of_3.cpp [523/924] Compile [x64] Module.LiveLink.cpp [524/924] Compile [x64] Module.MovieRenderPipelineCore.cpp [525/924] Compile [x64] Module.EnhancedInput.cpp [526/924] Compile [x64] Module.ModelingComponents.1_of_3.cpp [527/924] Compile [x64] Module.RigVM.1_of_2.cpp [528/924] Compile [x64] Module.MovieScene.1_of_4.cpp [529/924] Compile [x64] Module.VariantManagerContent.cpp [530/924] Compile [x64] Module.FunctionalTesting.cpp [531/924] Compile [x64] Module.MediaAssets.cpp [532/924] Compile [x64] Module.MovieScene.2_of_4.cpp [533/924] Compile [x64] Module.AnimGraphRuntime.cpp [534/924] Compile [x64] Module.MovieScene.4_of_4.cpp [535/924] Compile [x64] Module.Foliage.cpp [536/924] Compile [x64] Module.UMG.3_of_3.cpp [537/924] Compile [x64] Module.ComputeFramework.cpp [538/924] Compile [x64] Module.GeometryCache.cpp [539/924] Compile [x64] Module.MovieSceneCapture.cpp [540/924] Compile [x64] Module.TemplateSequence.cpp [541/924] Compile [x64] Module.LevelSequence.cpp [542/924] Compile [x64] Module.AudioSynesthesia.cpp [543/924] Compile [x64] Module.LiveLinkMovieScene.cpp [544/924] Compile [x64] Module.GameplayCameras.cpp [545/924] Compile [x64] Module.HairStrandsCore.1_of_5.cpp [546/924] Compile [x64] Module.Landscape.6_of_6.cpp [547/924] Compile [x64] Module.AudioMixer.cpp [548/924] Compile [x64] Module.GameplayTasks.cpp [549/924] Compile [x64] Module.Water.cpp [550/924] Compile [x64] Module.GameplayTags.cpp [551/924] Compile [x64] Module.ModelingComponents.2_of_3.cpp [552/924] Compile [x64] Module.GLTFExporter.cpp [553/924] Compile [x64] Module.AIModule.1_of_5.cpp [554/924] Compile [x64] Module.HeadMountedDisplay.cpp [555/924] Compile [x64] Module.TimeManagement.cpp [556/924] Compile [x64] Module.ModelingOperators.cpp [557/924] Compile [x64] Module.SequencerScripting.2_of_3.cpp [558/924] Compile [x64] Module.Constraints.cpp [559/924] Compile [x64] Module.GeometryFramework.cpp [560/924] Compile [x64] Module.CinematicCamera.cpp [561/924] Compile [x64] Module.GameplayDebugger.cpp [562/924] Compile [x64] Module.ClothingSystemRuntimeCommon.cpp [563/924] Compile [x64] Module.MediaCompositing.cpp [564/924] Compile [x64] Module.LiveLinkComponents.cpp [565/924] Compile [x64] Module.AudioWidgets.cpp [566/924] Compile [x64] Module.HairStrandsCore.2_of_5.cpp [567/924] Compile [x64] Module.OpenColorIO.cpp [568/924] Compile [x64] Module.ChaosCaching.cpp [569/924] Compile [x64] Module.ClothingSystemRuntimeNv.cpp [570/924] Compile [x64] Module.ChaosSolverEngine.cpp [571/924] Compile [x64] Module.ModelingComponents.3_of_3.cpp [572/924] Compile [x64] Module.LiveLinkAnimationCore.cpp [573/924] Compile [x64] Module.WaveTable.cpp [574/924] Compile [x64] Module.NavigationSystem.3_of_3.cpp [575/924] Compile [x64] Module.TakeMovieScene.cpp [576/924] Compile [x64] Module.SequencerScripting.3_of_3.cpp [577/924] Compile [x64] Module.RigLogicModule.cpp [578/924] Compile [x64] Module.FieldSystemEngine.cpp [579/924] Compile [x64] Module.Landmass.cpp [580/924] Compile [x64] Module.Landscape.5_of_6.cpp [581/924] Compile [x64] Module.MediaPlate.cpp [582/924] Compile [x64] Module.DataflowNodes.cpp [583/924] Compile [x64] Module.MovieRenderPipelineSettings.cpp [584/924] Compile [x64] Module.GeometryCollectionTracks.cpp [585/924] Compile [x64] Module.MRMesh.cpp [586/924] Compile [x64] Module.AudioAnalyzer.cpp [587/924] Compile [x64] Module.GeometryCollectionNodes.cpp [588/924] Compile [x64] Module.DataflowEngine.cpp [589/924] Compile [x64] Module.AnimationSharing.cpp [590/924] Compile [x64] Module.OodleNetworkPlugin.cpp [591/924] Compile [x64] Module.GeometryCacheTracks.cpp [592/924] Compile [x64] Module.NavigationSystem.2_of_3.cpp [593/924] Compile [x64] Module.NiagaraCore.cpp [594/924] Compile [x64] Module.Overlay.cpp [595/924] Compile [x64] Module.CableComponent.cpp [596/924] Compile [x64] Module.EyeTracker.cpp [597/924] Compile [x64] Module.HairStrandsCore.3_of_5.cpp [598/924] Compile [x64] Module.NiagaraAnimNotifies.cpp [599/924] Compile [x64] Module.AudioLinkEngine.cpp [600/924] Compile [x64] Module.ProceduralMeshComponent.cpp [601/924] Compile [x64] Module.HairStrandsCore.5_of_5.cpp [602/924] Compile [x64] Module.PBIK.cpp [603/924] Compile [x64] Module.NiagaraShader.cpp [604/924] Compile [x64] Module.TraceUtilities.cpp [605/924] Compile [x64] Module.SoundFields.cpp [606/924] Compile [x64] Module.HairStrandsCore.4_of_5.cpp [607/924] Compile [x64] Module.ActorLayerUtilities.cpp [608/924] Compile [x64] Module.DataflowEnginePlugin.cpp [609/924] Compile [x64] Module.ControlRigSpline.cpp [610/924] Compile [x64] Module.Landscape.3_of_6.cpp [611/924] Compile [x64] Module.LiveCoding.cpp [612/924] Compile [x64] Module.AppleImageUtils.cpp [613/924] Compile [x64] Module.HttpReplayStreaming.cpp [614/924] Compile [x64] Module.MoviePlayer.cpp [615/924] Compile [x64] Module.AndroidFileServer.cpp [616/924] Compile [x64] Module.AutomationUtils.cpp [617/924] Compile [x64] Module.AssetTags.cpp [618/924] Compile [x64] Module.ImgMediaEngine.cpp [619/924] Compile [x64] Module.ChaosNiagara.cpp [620/924] Compile [x64] Module.ImageWriteQueue.cpp [621/924] Compile [x64] Module.SignificanceManager.cpp [622/924] Compile [x64] Module.Reflex.cpp [623/924] Compile [x64] Module.DrawPrimitiveDebugger.cpp [624/924] Compile [x64] Module.WindowsMoviePlayer.cpp [625/924] Compile [x64] Module.AdvancedWidgets.cpp [626/924] Compile [x64] Module.WindowsPlatformFeatures.cpp [627/924] Compile [x64] Module.LFNRS.cpp [628/924] Compile [x64] Module.ActorSequence.cpp [629/924] Compile [x64] Module.ARUtilities.cpp [630/924] Compile [x64] Module.Voice.cpp [631/924] Compile [x64] Module.DatasmithContent.1_of_2.cpp [632/924] Compile [x64] Module.ProfileVisualizer.cpp [633/924] Compile [x64] Module.ImgMedia.cpp [634/924] Compile [x64] Module.AudioMixerXAudio2.cpp [635/924] Compile [x64] Module.GameplayMediaEncoder.cpp [636/924] Compile [x64] Module.FullBodyIK.cpp [637/924] Compile [x64] HairStrandsRuntime.cpp [638/924] Compile [x64] Module.Landscape.2_of_6.cpp [639/924] Compile [x64] WindowsDeviceProfileSelectorModule.cpp [640/924] Compile [x64] PixWinPluginModule.cpp [641/924] Compile [x64] Module.DatasmithContent.2_of_2.cpp [642/924] Compile [x64] Module.AppleARKitFaceSupport.cpp [643/924] Compile [x64] StreamingPauseRendering.cpp [644/924] Compile [x64] Module.RigLogicLib.cpp [645/924] Compile [x64] Module.D3D12RHI.2_of_4.cpp [646/924] Compile [x64] Module.MetasoundEngine.cpp [647/924] Compile [x64] Module.AppleARKit.cpp [648/924] Compile [x64] Module.WebMMoviePlayer.cpp [649/924] Compile [x64] Module.Renderer.21_of_26.cpp [650/924] Compile [x64] Plugin.cpp [651/924] Compile [x64] Module.RealtimeProfiler.cpp [652/924] Compile [x64] Module.Renderer.17_of_26.cpp [653/924] Compile [x64] Module.ScriptableToolsFramework.cpp [654/924] Compile [x64] Module.D3D12RHI.4_of_4.cpp [655/924] Compile [x64] Module.Renderer.5_of_26.cpp [656/924] Compile [x64] Module.Renderer.1_of_26.cpp [657/924] Compile [x64] Module.Renderer.12_of_26.cpp [658/924] Compile [x64] CharacterAIModule.cpp [659/924] Compile [x64] Module.CustomMeshComponent.cpp [660/924] Compile [x64] Module.Renderer.26_of_26.cpp [661/924] Compile [x64] Module.Landscape.4_of_6.cpp [662/924] Compile [x64] Module.ControlRig.1_of_4.cpp [663/924] Compile [x64] Module.OnlineServicesCommonEngineUtils.cpp [664/924] Compile [x64] Module.ConsoleVariablesEditorRuntime.cpp [665/924] Compile [x64] Module.VulkanRHI.3_of_4.cpp [666/924] Compile [x64] Module.Renderer.3_of_26.cpp [667/924] Compile [x64] Module.Renderer.7_of_26.cpp [668/924] Compile [x64] InputDeviceModule.cpp [669/924] Compile [x64] Module.AppleARKitPoseTrackingLiveLink.cpp [670/924] Compile [x64] Module.ApexDestruction.cpp [671/924] Compile [x64] Module.CUDA.cpp [672/924] Compile [x64] AISupportModule.cpp [673/924] Compile [x64] Module.NonRealtimeAudioRenderer.cpp [674/924] Compile [x64] Module.MetasoundEngineTest.cpp [675/924] Compile [x64] Module.VulkanRHI.1_of_4.cpp [676/924] Compile [x64] Module.AudioMixerPlatformAudioLink.cpp [677/924] Compile [x64] Module.Renderer.4_of_26.cpp [678/924] Compile [x64] Module.Renderer.11_of_26.cpp [679/924] Compile [x64] Module.GooglePAD.cpp [680/924] Compile [x64] Module.SequencerScripting.1_of_3.cpp [681/924] Compile [x64] Module.SteamAudio.cpp [682/924] Compile [x64] Module.NullReplayStreaming.cpp [683/924] Compile [x64] Module.Renderer.14_of_26.cpp [684/924] Compile [x64] Module.AutomationWorker.cpp [685/924] Compile [x64] Module.WebMMedia.cpp [686/924] Compile [x64] Module.FacialAnimation.cpp [687/924] Compile [x64] Module.D3D11RHI.cpp [688/924] Compile [x64] Module.SoundUtilities.cpp [689/924] Compile [x64] Module.AVEncoder.cpp [690/924] Compile [x64] Module.SlateRHIRenderer.cpp [691/924] Compile [x64] Module.SlateNullRenderer.cpp [692/924] Compile [x64] Module.Renderer.15_of_26.cpp [693/924] Compile [x64] BinkAudioInfo.cpp [694/924] Compile [x64] Module.VulkanRHI.4_of_4.cpp [695/924] Compile [x64] Module.AudioCodecEngine.cpp [696/924] Compile [x64] Module.Renderer.22_of_26.cpp [697/924] Compile [x64] Module.Renderer.23_of_26.cpp [698/924] Compile [x64] Module.Renderer.10_of_26.cpp [699/924] Compile [x64] Module.Renderer.6_of_26.cpp [700/924] Compile [x64] Module.Renderer.13_of_26.cpp [701/924] Compile [x64] Module.OptimusSettings.cpp [702/924] Compile [x64] Module.D3D12RHI.3_of_4.cpp [703/924] Compile [x64] Module.Renderer.20_of_26.cpp [704/924] Compile [x64] Module.VaRest.cpp C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(444): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=uint8 ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=uint8 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(449): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=int32 ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int32 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(454): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=int64 ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=int64 ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Private\VaRestJsonObject.cpp(459): note: see reference to function template instantiation 'void UVaRestJsonObject::SetMapFields_Impl(const TMap> &)' being compiled with [ InKeyType=FString, InValueType=bool ] C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(171): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' C:\TO5Build\TacticalOperations5\Plugins\VaRestPlugin\Source\VaRest\Public\VaRestJsonObject.h(175): warning C4996: 'TIsSame': TIsSame has been deprecated, please use std::is_same instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. with [ T=bool ] C:\TO5Build\to5_ue5\Engine\Source\Runtime\Core\Public\Templates\UnrealTypeTraits.h(103): note: see declaration of 'TIsSame' [705/924] Compile [x64] Module.VulkanRHI.2_of_4.cpp [706/924] Compile [x64] Module.RenderDocPlugin.cpp [707/924] Compile [x64] Module.ProfilerService.cpp [708/924] Compile [x64] Module.PreLoadScreen.cpp [709/924] Compile [x64] Module.Renderer.8_of_26.cpp [710/924] Compile [x64] Module.SoundFieldRendering.cpp [711/924] Compile [x64] Module.InputDebugging.cpp [712/924] Compile [x64] Module.OnlineSubsystemSteam.cpp C:\TO5Build\to5_ue5\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineSessionAsyncServerSteam.cpp(307): warning C4996: 'GetBuildIdAsSteamKey': UE4_PROJECT_STEAMGAMEDESC has been renamed to UE_PROJECT_STEAMGAMEDESC. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\to5_ue5\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineSubsystemSteam.cpp(44): error C2059: syntax error: 'namespace' C:\TO5Build\to5_ue5\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineSubsystemSteam.cpp(45): error C2143: syntax error: missing ';' before '{' C:\TO5Build\to5_ue5\Engine\Plugins\Online\OnlineSubsystemSteam\Source\Private\OnlineSubsystemSteam.cpp(45): error C2447: '{': missing function header (old-style formal list?) [713/924] Compile [x64] Module.Renderer.24_of_26.cpp [714/924] Compile [x64] Module.NiagaraVertexFactories.cpp [715/924] Compile [x64] Module.InstallBundleManager.cpp [716/924] Compile [x64] Module.MeshConversionEngineTypes.cpp [717/924] Compile [x64] Module.MetasoundGenerator.cpp [718/924] Compile [x64] Module.LiveLinkControlRig.cpp [719/924] Copy XPBDBendingConstraints.ispc.generated.h [720/924] Compile [x64] Module.Renderer.18_of_26.cpp [721/924] Copy PBDJointSolverGaussSeidel.ispc.generated.h [722/924] Compile [x64] Module.Launch.cpp [723/924] Copy ChaosClothingSimulation.ispc.generated.h [724/924] Compile [x64] Module.OpenGLDrv.cpp [725/924] Copy FloatArrayMath.ispc.generated.h [726/924] Compile [x64] Module.OnlineSubsystemNull.cpp [727/924] Copy ChaosClothingSimulationMesh.ispc.generated.h [728/924] Compile [x64] Module.Landscape.1_of_6.cpp [729/924] Copy GeometryCollectionSceneProxy.ispc.generated.h [730/924] Compile GeometryCollectionSceneProxy.ispc [731/924] Compile ChaosClothingSimulationMesh.ispc [732/924] Compile ChaosClothingSimulation.ispc [733/924] Compile [x64] OpenExrRTTIModule.cpp [734/924] Compile [x64] Module.OpenExrWrapper.cpp [735/924] Compile [x64] Module.Renderer.9_of_26.cpp [736/924] Compile [x64] Module.CookOnTheFly.cpp [737/924] Compile FloatArrayMath.ispc [738/924] Compile [x64] Module.D3D12RHI.1_of_4.cpp [739/924] Compile [x64] Module.ToolMenus.cpp [740/924] Compile [x64] Module.ScreenShotComparisonTools.cpp [741/924] Compile [x64] Module.Renderer.16_of_26.cpp [742/924] Copy ChaosClothingSimulationSolver.ispc.generated.h [743/924] Compile [x64] Module.Renderer.25_of_26.cpp [744/924] Compile [x64] Module.Renderer.19_of_26.cpp [745/924] Copy PBDCollisionConstraints.ispc.generated.h [746/924] Compile [x64] Module.Localization.cpp [747/924] Copy GeometryCollectionComponent.ispc.generated.h [748/924] Compile [x64] Module.SourceControl.cpp [749/924] Copy PerParticlePBDCollisionConstraint.ispc.generated.h [750/924] Compile [x64] Module.ToolWidgets.cpp [751/924] Compile PBDJointSolverGaussSeidel.ispc [752/924] Compile [x64] Module.MessageLog.cpp [753/924] Compile [x64] Module.UWorksCore.10_of_15.cpp [754/924] Compile ChaosClothingSimulationSolver.ispc [755/924] Compile [x64] Module.DLSSBlueprint.cpp [756/924] Compile GeometryCollectionComponent.ispc [757/924] Compile [x64] FSR2TemporalUpscalingVulkan.cpp [758/924] Compile [x64] Module.ImageWrapper.cpp [759/924] Compile [x64] Module.UWorksUtilities.cpp [760/924] Compile [x64] Module.UWorksCore.5_of_15.cpp [761/924] Compile [x64] Module.UWorksCore.11_of_15.cpp [762/924] Compile [x64] Module.UWorksCore.1_of_15.cpp [763/924] Compile [x64] FSR2TemporalUpscalingD3D12.cpp [764/924] Compile [x64] Module.UWorksCore.8_of_15.cpp [765/924] Compile [x64] Module.UWorksCore.2_of_15.cpp [766/924] Compile [x64] Module.UWorksCore.13_of_15.cpp [767/924] Compile [x64] Module.UWorksCore.4_of_15.cpp [768/924] Compile [x64] Module.Renderer.2_of_26.cpp [769/924] Compile [x64] Module.DLSSMPS.cpp [770/924] Compile [x64] Module.FSR2Mov.cpp [771/924] Compile [x64] Module.EasyColorPicker.cpp [772/924] Compile [x64] NGXVulkanRHIPreInit.cpp [773/924] Compile [x64] FSR2.cpp [774/924] Compile [x64] Module.StreamlineRHI.cpp [775/924] Compile XPBDBendingConstraints.ispc [776/924] Compile [x64] Module.FFXFSR2Vulkan.cpp [777/924] Compile [x64] StreamlineD3D11RHI.cpp [778/924] Compile [x64] Module.MinimapPlugin.cpp [779/924] Compile [x64] Module.FFXFSR2Api.cpp [780/924] Compile [x64] NGXVulkanRHI.cpp [781/924] Compile [x64] Module.UWorksCore.9_of_15.cpp [782/924] Compile [x64] Module.UWorksCore.7_of_15.cpp [783/924] Compile [x64] Module.UWorksCore.15_of_15.cpp C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreScreenshots.cpp(59): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(157): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(159): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(160): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(595): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(597): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreUserStats.cpp(598): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [784/924] Compile [x64] NGXRHI.cpp [785/924] Compile [x64] NGXD3D11RHI.cpp [786/924] Compile [x64] Module.NISBlueprint.cpp [787/924] Compile [x64] Module.UWorksCore.3_of_15.cpp [788/924] Compile [x64] Module.StreamlineShaders.cpp [789/924] Compile [x64] StreamlineD3D12RHI.cpp [790/924] Compile [x64] NISShaders.cpp [791/924] Compile [x64] NGXD3D12RHI.cpp [792/924] Compile [x64] Module.AppFramework.cpp [793/924] Compile [x64] Module.UWorksCore.12_of_15.cpp [794/924] Compile [x64] Module.FFXFSR2D3D12.cpp [795/924] Compile [x64] Module.UWorks.cpp [796/924] Compile [x64] Module.NISCore.cpp [797/924] Compile [x64] Module.JSONParser.cpp [798/924] Compile [x64] Module.StreamlineBlueprint.cpp [799/924] Compile [x64] Module.UWorksCore.6_of_15.cpp [800/924] Compile [x64] Module.SlateReflector.cpp [801/924] Compile [x64] Module.OBJPool.cpp C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(76): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(91): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(127): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(129): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(135): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(136): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(151): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(157): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(163): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(169): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(177): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(245): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(260): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(295): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(297): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(303): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(304): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(319): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(325): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(331): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(337): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(345): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(413): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(428): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(463): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(465): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(471): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(472): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(487): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(493): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(499): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(505): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(513): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(589): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(606): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(615): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(624): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(633): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(644): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(656): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(715): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(717): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(723): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\OBJPool.cpp(724): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledActor.cpp(75): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledActor.cpp(170): error C3861: 'RerunConstructionScripts': identifier not found C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledCharacter.cpp(52): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledCharacter.cpp(154): error C3861: 'RerunConstructionScripts': identifier not found C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledPawn.cpp(154): error C3861: 'RerunConstructionScripts': identifier not found C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledProjectile.cpp(105): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\ObjectPoolPlugin\Source\OBJPool\Private\PooledProjectile.cpp(107): warning C4996: 'UObjectBaseUtility::IsPendingKill': IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [802/924] Compile [x64] DolbyGameKitSpatializationSourceSettings.cpp [803/924] Compile [x64] DolbyGameKitSpatializationSourceSettings.gen.cpp [804/924] Compile [x64] Module.ExrReaderGpu.cpp [805/924] Compile [x64] DolbyGameKitSettings.gen.cpp [806/924] Compile [x64] DolbyGameKitSoundfieldSettings.gen.cpp [807/924] Compile [x64] DolbyAtmos.init.gen.cpp [808/924] Compile [x64] Module.UWorksCore.14_of_15.cpp C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(408): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(410): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(411): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(438): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(440): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(441): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(468): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(470): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(471): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(900): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(902): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. C:\TO5Build\TacticalOperations5\Plugins\UWorks\Source\UWorksCore\Private\Interfaces\UWorksInterfaceCoreFriends.cpp(903): warning C4996: 'UTexture2D::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [809/924] Compile [x64] Module.FSR2TemporalUpscaling.cpp [810/924] Compile [x64] DolbyAtmosEndpointSettings.gen.cpp [811/924] Compile [x64] Module.StreamlineCore.cpp [812/924] Compile [x64] DolbyGameKitSubmixBufferListener.cpp [813/924] Compile [x64] DolbyGameKitSoundfield.cpp [814/924] Compile [x64] Module.DLSS.cpp [815/924] Compile [x64] Module.DLSSUtility.cpp [816/924] Compile PBDCollisionConstraints.ispc [817/924] Compile [x64] DolbyAtmosExternalEndpoints.cpp [818/924] Compile [x64] DolbyGameKitSettings.cpp [819/924] Compile [x64] DolbyGameKitSpatialization.cpp [820/924] Compile [x64] DolbyGameKitUnrealModule.cpp [821/924] Compile [x64] Module.MovieRenderPipelineRenderPasses.cpp [822/924] Compile PerParticlePBDCollisionConstraint.ispc [823/924] Compile [x64] Module.Niagara.11_of_12.cpp [824/924] Compile [x64] Module.Niagara.8_of_12.cpp [825/924] Compile [x64] Module.Niagara.2_of_12.cpp [826/924] Compile [x64] Module.Niagara.1_of_12.cpp [827/924] Compile [x64] Module.Niagara.10_of_12.cpp [828/924] Compile [x64] Module.SignalProcessing.2_of_2.cpp [829/924] Compile [x64] PCH.Engine.cpp [830/924] Compile [x64] Module.Niagara.7_of_12.cpp [831/924] Compile [x64] Module.SignalProcessing.1_of_2.cpp [832/924] Compile [x64] Module.Niagara.12_of_12.cpp [833/924] Compile [x64] Module.Niagara.5_of_12.cpp [834/924] Compile [x64] Module.Niagara.4_of_12.cpp [835/924] Compile [x64] Module.Niagara.3_of_12.cpp [836/924] Compile [x64] Module.Niagara.9_of_12.cpp [837/924] Compile [x64] Module.Niagara.6_of_12.cpp [838/924] Compile [x64] Module.Chaos.9_of_17.cpp [839/924] Compile [x64] Module.Chaos.17_of_17.cpp [840/924] Compile [x64] Module.Chaos.15_of_17.cpp [841/924] Compile [x64] Module.Chaos.8_of_17.cpp [842/924] Compile [x64] Module.ChaosCloth.cpp [843/924] Compile [x64] Module.Chaos.10_of_17.cpp [844/924] Compile [x64] Module.Chaos.14_of_17.cpp [845/924] Compile [x64] Module.Chaos.2_of_17.cpp [846/924] Compile [x64] Module.Chaos.1_of_17.cpp [847/924] Compile [x64] Module.Chaos.5_of_17.cpp [848/924] Compile [x64] Module.Chaos.16_of_17.cpp [849/924] Compile [x64] Module.Chaos.6_of_17.cpp [850/924] Compile [x64] Module.Chaos.11_of_17.cpp [851/924] Compile [x64] Module.Chaos.3_of_17.cpp [852/924] Compile [x64] Module.Chaos.7_of_17.cpp [853/924] Compile [x64] Module.Chaos.4_of_17.cpp [854/924] Compile [x64] Module.Chaos.13_of_17.cpp [855/924] Compile [x64] Module.Engine.26_of_66.cpp [856/924] Compile [x64] Module.GeometryCollectionEngine.cpp [857/924] Compile [x64] Module.Engine.58_of_66.cpp [858/924] Compile [x64] Module.Engine.65_of_66.cpp [859/924] Compile [x64] Module.Chaos.12_of_17.cpp [860/924] Compile [x64] Module.Engine.37_of_66.cpp [861/924] Compile [x64] Module.Engine.38_of_66.cpp [862/924] Compile [x64] Module.Engine.33_of_66.cpp [863/924] Compile [x64] Module.Engine.27_of_66.cpp [864/924] Compile [x64] Module.Engine.25_of_66.cpp [865/924] Compile [x64] Module.Engine.35_of_66.cpp [866/924] Compile [x64] Module.Engine.42_of_66.cpp [867/924] Compile [x64] Module.Engine.36_of_66.cpp [868/924] Compile [x64] Module.Engine.41_of_66.cpp [869/924] Compile [x64] Module.Engine.47_of_66.cpp [870/924] Compile [x64] Module.Engine.40_of_66.cpp [871/924] Compile [x64] Module.Engine.28_of_66.cpp [872/924] Compile [x64] Module.Engine.24_of_66.cpp [873/924] Compile [x64] Module.Engine.30_of_66.cpp [874/924] Compile [x64] Module.Engine.61_of_66.cpp [875/924] Compile [x64] Module.Engine.60_of_66.cpp [876/924] Compile [x64] Module.Engine.66_of_66.cpp [877/924] Compile [x64] Module.Engine.34_of_66.cpp [878/924] Compile [x64] Module.Engine.64_of_66.cpp [879/924] Compile [x64] Module.Engine.63_of_66.cpp [880/924] Compile [x64] Module.Engine.29_of_66.cpp [881/924] Compile [x64] Module.Engine.46_of_66.cpp [882/924] Compile [x64] Module.Engine.55_of_66.cpp [883/924] Compile [x64] Module.Engine.43_of_66.cpp [884/924] Compile [x64] Module.Engine.31_of_66.cpp [885/924] Compile [x64] Module.Engine.52_of_66.cpp [886/924] Compile [x64] Module.Engine.45_of_66.cpp [887/924] Compile [x64] Module.Engine.59_of_66.cpp [888/924] Compile [x64] Module.Engine.53_of_66.cpp [889/924] Compile [x64] Module.Engine.56_of_66.cpp [890/924] Compile [x64] Module.Engine.39_of_66.cpp [891/924] Compile [x64] Module.Engine.44_of_66.cpp [892/924] Compile [x64] Module.Engine.51_of_66.cpp [893/924] Compile [x64] Module.Engine.23_of_66.cpp [894/924] Compile [x64] Module.Engine.22_of_66.cpp [895/924] Compile [x64] Module.Engine.6_of_66.cpp [896/924] Compile [x64] Module.Engine.10_of_66.cpp [897/924] Compile [x64] Module.Engine.50_of_66.cpp [898/924] Compile [x64] Module.Engine.8_of_66.cpp [899/924] Compile [x64] Module.Engine.12_of_66.cpp [900/924] Compile [x64] Module.Engine.49_of_66.cpp [901/924] Compile [x64] Module.Engine.48_of_66.cpp [902/924] Compile [x64] Module.Engine.15_of_66.cpp [903/924] Compile [x64] Module.Engine.32_of_66.cpp [904/924] Compile [x64] Module.Engine.20_of_66.cpp [905/924] Compile [x64] Module.Engine.11_of_66.cpp [906/924] Compile [x64] Module.Engine.14_of_66.cpp [907/924] Compile [x64] Module.Engine.18_of_66.cpp [908/924] Compile [x64] Module.Engine.3_of_66.cpp [909/924] Compile [x64] Module.Engine.9_of_66.cpp [910/924] Compile [x64] Module.Engine.4_of_66.cpp [911/924] Compile [x64] Module.Engine.17_of_66.cpp [912/924] Compile [x64] Module.Engine.21_of_66.cpp [913/924] Compile [x64] Module.Engine.7_of_66.cpp [914/924] Compile [x64] Module.Engine.13_of_66.cpp [915/924] Compile [x64] Module.Engine.19_of_66.cpp [916/924] Compile [x64] Module.Engine.5_of_66.cpp [917/924] Compile [x64] Module.Engine.54_of_66.cpp [918/924] Compile [x64] Module.Engine.1_of_66.cpp [919/924] Compile [x64] Module.Engine.2_of_66.cpp [920/924] Compile [x64] Module.Engine.57_of_66.cpp [921/924] Compile [x64] Module.Engine.16_of_66.cpp [922/924] Compile [x64] Module.Engine.62_of_66.cpp [923/924] Link [x64] TO.exe cancelled [924/924] WriteMetadata TO.target cancelled Took 679.840135s to run dotnet.exe, ExitCode=6 UnrealBuildTool failed. See log for more details. (C:\TO5Build\to5_ue5\Engine\Programs\AutomationTool\Saved\Logs\UBT-TO-Win64-Development.txt) AutomationTool executed for 0h 17m 23s AutomationTool exiting with ExitCode=6 (6) BUILD FAILED